sunset city safe zones?

General discussion of the Project Reality: BF2 modification.
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-=TB=-Tobakfromcuba
Posts: 526
Joined: 2007-02-25 15:06

sunset city safe zones?

Post by -=TB=-Tobakfromcuba »

for actual reason id like to have an opinion if it should be allowed for chinese
forces to establish a RP in the space between USMC main and one of the USMC forward spawnpoints near the river, using >4 soldiers for engaging forces in this terrain :? : calculate a 5min dominance change of temple and lower city flag.

pls tell your opinions because it will be inflicting further admin decisions in this case and similar cases on thors brigade server in the future.
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

If a PLA squad leader can get up there, set up an RP in such a position that it takes the USMC an age to find it (or whatever) of course they should be permitted to.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Many thanks to [R-DEV]Adriaan for the sig!
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

fine by me..
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Post by [uBp]Irish »

cutting off of resources. Or holding off enemy forces so the main force can move. dont see why not.

was playing Ghost Train, and me and this other guy, spawned faaaaar east at the docks, took the boat up and found the rally point by tunnel. By this time our team was capping South Bridge, so me and my boy decided to go and knock out the forces at North Bridge to make it a bit easier. Couple of nades and bullets later, and our team walks across the bridge with ease.
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