Movement Speed

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{GD}Ghost
Posts: 210
Joined: 2005-09-22 06:08

Movement Speed

Post by {GD}Ghost »

has movement speed been looking into to slow the pace of PR? It seems as if the movement speed is way out of scale with everything else.

Perhaps its just me (I doubt it), but it seems as if player move unnaturally fast.
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Guerra norte
Posts: 1666
Joined: 2006-07-19 17:37

Post by Guerra norte »

I agree, don't like the ADHD movment of infantry.
xseeyax
Posts: 228
Joined: 2007-03-14 20:15

Post by xseeyax »

I think that the speed of the insurgent with the old sniper in .6 Basrah (the redish one with the scope) would be perfect
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MichSt-Spartan
Posts: 180
Joined: 2007-05-13 16:02

Post by MichSt-Spartan »

With maps being larger than ever and infantry having to travel longer distances on foot, the thought of slowing them down is laughable. Learn to shoot, instead of asking for the game to be altered to help your weaknesses.
{GD}Ghost
Posts: 210
Joined: 2005-09-22 06:08

Post by {GD}Ghost »

MichSt-Spartan wrote:With maps being larger than ever and infantry having to travel longer distances on foot, the thought of slowing them down is laughable. Learn to shoot, instead of asking for the game to be altered to help your weaknesses.

Who said anything about shooting? Perhaps if you don't have anything constructive to add to the actual discussion, you should restrain yourself from typing before you make a fool of yourself. This discussion has nothing to do with shooting. It has to do with adding a bit more realism of this REALITY mod.

As far as maps being "larger than ever": this would be why there are transport vehicles on most large maps. I believe this is also how its done IRL, if I'm not mistaken. What's laughable is people playing this reality mod like its vBF. If you wish things to remain like vBF, then why not stick with vBF?
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IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

personally i think they are good now...we have tweaked things down a bit compared to vanilla alredy...for example jump height and the ability to keep jumping... a very good change IMO...i dont think it would be prudent for us to slow things down even more....but thanks for the suggestion..

purely IMO of course...

would like to see something to keep people in squads in a more absolute way...deviating from the squad shouldnt even be an option UNLESS there is some sort of misson involved...
Gangrene
Posts: 20
Joined: 2007-05-18 15:37

Post by Gangrene »

It would be nice if a player's acceleration was more realistic. It seems like you can go from standing still to all out sprint seemingly instantaneously. In reality it takes a person a few strides before full speed can be achieved. Changing direction seems to defy physics a bit too. I am game engine ignorant. I'm not sure if this could even be changed.
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

xseeyax wrote:I think that the speed of the insurgent with the old sniper in .6 Basrah (the redish one with the scope) would be perfect

He runs at the same speed but the frequency of the footsteps is off. It makes me feel like I'm taking really long strides.
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DirtyHarry88
Posts: 1540
Joined: 2006-12-24 18:41

Post by DirtyHarry88 »

The speed doesn't bother me, although the sprint time is far too long, for insurgents anyway.
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Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

Very very quick idea:


3 movements speeds - might be hardcoded not sure. So you create an extra speed, this is about 3mph ish = speed 1. This represents patrol walk speed.
Then you have speed 2 = present normal jogging speed, possibly a tiny bit faster. This reperents a jog.
Speed 3 = Abit faster than present sprint speed. This represents all out sprinting, flat out, everything ounce of enery the human body has init.

Speed 2 and 3 uses stamina. Speed 2 uses about 1/6 or 1/8 (not sure) of the stamina speed 3 uses. Compared to present, this would mean speed 3 would consume all the stamina in less time than the present sprint and speed 2 woudl consume all the stamina over a much longer period of time, probaly double the time.

When you are shot, you would loose all your stamina. But rather than being able to jsut jog around like you can at present, you can only walk. Therefore shooting results in a massive loss of movement speed, and therefore this helps to reprent incapacitation after being shot, which the BF2 engine cannnot model through limb damage.

You would also not be able to fire while movement at Speed 2 or 3, only at speed 1 can you fire and move.
This would put an end to running and gunning, becuase you could now only walk and gun!


PROBLEMS:
1) stamina reduction impossible when shot - might already be in game, not sure.
2) Creation of a 3rd speed is impossible.
3) Adjucement of movent speed is impossible.
4) Creation of 2 speeds that consume stamina at different rates is impossible.


OTher than answer probelm areas, what do you people think?
{GD}Ghost
Posts: 210
Joined: 2005-09-22 06:08

Post by {GD}Ghost »

Gangrene wrote:It would be nice if a player's acceleration was more realistic. It seems like you can go from standing still to all out sprint seemingly instantaneously. In reality it takes a person a few strides before full speed can be achieved. Changing direction seems to defy physics a bit too. I am game engine ignorant. I'm not sure if this could even be changed.

This is exactly something I mentioned in another thread. I agree 100%
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El_Vikingo
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Post by El_Vikingo »

You guys do realise that BF2 players are all 2 metres tall?! (Ingame, not you)
This has also been discussed in a loooooong thread before.
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Longbow*
Posts: 496
Joined: 2007-03-10 03:00

Post by Longbow* »

El_Vikingo wrote:You guys do realise that BF2 players are all 2 metres tall?! (Ingame, not you)
Actually , they all are 1.75m tall
{GD}Ghost
Posts: 210
Joined: 2005-09-22 06:08

Post by {GD}Ghost »

My main problem is this (and I understand if this cannot be changed due to the current engine): Have you ever seen a fire fight? It does NOT consist of a bunch of men running around willy nilly at full speed recklessly shooting at any and everything that moves. Even when all hell breaks loose if they're running around, they're usually running away from the area as fast as they can, not running in shooting everything in site like they think Rambo reallly existed. As long as the above described situation is possible, its going to detract from team play and realism.

I know, I know, everyone wants to be the hero and rack up as many kills as possible, but its either run n' gun or teamplay. You can't really successfully have it both ways.
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Top_Cat_AxJnAt
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Post by Top_Cat_AxJnAt »

THe problem is the BF2 engine CAN IN NO WAY MODEL your arm being blown off or shot by a 7,62mm round and the physical affect on the human body, blood loss, movement loss ext.

The loss of stamina represents being shot in the legs or arms and the subsequent POSSIBLITY of being unable to shoot of move.

I DO REALIZE that in many situations the wounds will not result in imdiate incapacitation of the particular body part. BUT the chance of long run incapacitation is almsot 100% and the chance of imdiate is significantly high enough to make this feature realistic enough.

There is no increase in gameplay tactics and fun, if bullet hits to other players results in them being able, for a short period to be sprint fast, becuase this party negates the whole point of bullets being a threat, combined with medics, they become in many situations an advantage becuase you can sprint away to a medic, heal up and then sprint back. With the orgninal hit of no consequence to the survival of the "victim".

HOWEVER if bullet strikes result in the inablity to move, players will fear bullets more. Becuase a single bullet hit, whereever, will result in imdiate apparent incapacitation, which will alow a skill full enemy to advance to a better position during the period while the other player who is incapacited and therefore unable to return fire as effectively.

PLayers will fear bullets more becuase it will render them unable to escape the situation they PUT THEM SELF IN (room they choose to fire from, the open ground, the ditch) and therefore suppresing fire will become much more effective, but particualr dealdy when combined with flanking attacks.
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

I do agree about the movement dynamics needing tweaking, but what is exposed is not much. There are other things that can be hacked at, but a lot of the modding of unexposed elements takes a lot of trial and error (by unexposed elements I mean stuff that can possibly be modded but was not intended by DICE to be modded).

If we had a dedicated animator with some talent I think we could do a lot to improve some of the critical movement dynamics. Things like raising weapons looking more realistic are really a pet peeve of mine... the SAWs are good, but all others should be like that.

We have some work to do.. just takes time to see what can be done and find folks to do it.
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blud
Posts: 1246
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Post by blud »

{GD}Ghost wrote:My main problem is this (and I understand if this cannot be changed due to the current engine): Have you ever seen a fire fight? It does NOT consist of a bunch of men running around willy nilly at full speed recklessly shooting at any and everything that moves. Even when all hell breaks loose if they're running around, they're usually running away from the area as fast as they can, not running in shooting everything in site like they think Rambo reallly existed. As long as the above described situation is possible, its going to detract from team play and realism.

I know, I know, everyone wants to be the hero and rack up as many kills as possible, but its either run n' gun or teamplay. You can't really successfully have it both ways.
Slowing down the player speed wouldn't fix this anyways. If people are going to run around during a firefight, they will still do it even at a slightly reduced speed. The reason people are running around is because this is a game and not real life, so they don't have the same fear of death. And you can't model that in a game really.

I suppose if they changed it so that everyone was walking around slow like 80 year olds then people would stand more still during firefights. But then we'd all be walking around slow like 80 year olds, which would suck for a game.

Racking up as many kills as possible and run n' gunning are not exclusive of teamplay. I'd rather have a team full of guys who can rack up tons of kills (however they do it, doesn't really matter to me). That's some great teamplay, a whole team of guys kicking *** and winning.

Maybe PR is just not your kind of game. It's not for the masses afterall :lol:
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