stupid increase bullet drop

General discussion of the Project Reality: BF2 modification.
DreadNaught117
Posts: 27
Joined: 2007-05-27 19:16

stupid increase bullet drop

Post by DreadNaught117 »

me i'm a sniper when ever i can get the kit and i also always shoot at ranges up to 600m
(longest kill is 717m gulf of oman)
so i have to know the bullet drop very well and in PR it seem to be 2x or even 3x the normal drop and why is it like that when a high powered rifle rounds has very little drop until i think it's 430 meters i'm off so correct me if wrong but why does it seem to be so greater. alos i messed up the title it should be increased*.

:shock: __________________________________ :camper:
Jaymz
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Post by Jaymz »

First of all, coming in here and calling something stupid is asking to be flamed. So I'd strongly suggest you avoid doing that in the future.

Now, could you please be specific? Are you playing 0.5 or the 0.6 beta? Please keep in mind that the bullet drop, like everything in BF2, is linear and cannot be brought up to simulation level. In reality a bullet doesn't travel in a straight line (like in your sig), it arches upwards and falls down into it's zero calibration point. However, we've done a few neat tricks in 0.6 to get it as close to reality as BF2 will allow.

So from now on don't look at it as "bullet drop", think about what range your weapon is zeroed at ;)

Welcome to the forums ;)
Last edited by Jaymz on 2007-06-03 21:17, edited 1 time in total.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
KP
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Post by KP »

^ Exactly. I take it that you don't know the physics of shooting very well? In BF2, the weapons are normally zeroed at 0 metres. That means that at 0 m, the round will hit dead centre. Then it'll start dropping. However, IRL, weapons are zeroed at greater distances. What you do when you zero a weapon is that you "dial in" the point of impact at a given distance; let's say a hundred metres. To account for bullet drop, the muzzle is raised slightly relative to the scope, so that the round will "drop into" the point of zero. This means that at less than 100m, the round will actually hit somewhere above the point of aim. Then, once you go past 100m, it'll go below the point of aim, and you have to compensate or set a new point of zero.

Also, keep in mind that BF2 will only let us have linear bullet drop. IRL, the bullet drops more the further away from the gun it travels. Not so in BF2. And do you know how far a bullet from one of the rifles you use drops IRL? No? And what's "normal" bullet drop? The - almost non-existent - vBF2 one? Add in the fact that distances in BF2 count for nothing, as they are not similar to any distance unit used IRL. Same goes for helo speed.
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DreadNaught117
Posts: 27
Joined: 2007-05-27 19:16

Post by DreadNaught117 »

i know the bullet drop take effect at 0m
and i play both .5 and .6
Jaymz
Retired PR Developer
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Post by Jaymz »

^Give that man a can of coke! I think/guestamite that 1 BF2 meters = 0.7 RL meters.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
KP
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Post by KP »

DreadNaught117 wrote:i know the bullet drop take effect at 0m
and i play both .5 and .6
So what's the "normal" one then? :wink:

And what's new with the bullet drop in .6? :p
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Dunehunter
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Post by Dunehunter »

Is that why we're all as tall as NBA players?
Burning Mustache
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Post by Burning Mustache »

Speaking of "zeroing in" and adjusting your aim with regards to the target distance;
Is it ever going to be possible to make the horizontal lines of the sniper scopes actually represent the bullet drop of fixed ranges (like the dead center of the crosshair = 0 meters, first line below center = 100m, second line below center = 200m, etc.) and, additionally, give the sniper a SOFLAM or any other kind of range finder to acquire the actual distance between himself and a target ?
Mongolian_dude
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Post by Mongolian_dude »

I'd like to take this oppertunity to state the fact that[PR]USEF|Zack is the best sniper on PR. His longest confirmed kill is 988m on a moving target.

...mongol...
Military lawyers engaged in fierce legal action.

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noir-colombia-
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Post by noir-colombia- »

he must have a hell of connection speed, and work with ea.. :lol:

wow thats the best shot i hearded, it was on .6 right? and how do u know the exact distance dude?

cheers
El_Vikingo said: I only like 100% colombian. Leo said:colombian goodness
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causticbeat
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Post by causticbeat »

jaymz and kenway tag team of death knows more about everything than you so dont even try
causticbeat
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Post by causticbeat »

'[R-MOD wrote:Mongolian_dude']I'd like to take this oppertunity to state the fact that[PR]USEF|Zack is the best sniper on PR. His longest confirmed kill is 988m on a moving target.

...mongol...

also no kenwayy
Jaymz
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Post by Jaymz »

"tag team of death" lol caustic.

@ the guy who wanted the dots to represent distance. I'll look into it. Also, if you want to know your range to a target just slap an attack command on it and you'll get the range. However, using BF2 meters to acquire realistic bullet trajectory is like drawing blood from a stone. When I zeroed the weapons for 0.6 I did it at slightly less than 300m to compensate for that ;)
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
El_Vikingo
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Post by El_Vikingo »

Sniper whores at their best.
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Katarn
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Post by Katarn »

I must say that I will take credit for the first >800m moving target sniper kill on jaymz - .602 version. I win.
Teek
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Post by Teek »

'[R-MOD wrote:Mongolian_dude']I'd like to take this oppertunity to state the fact that[PR]USEF|Zack is the best sniper on PR. His longest confirmed kill is 988m on a moving target.

...mongol...
I was there when Zack made that kill. Mongol was Officer and Zack had a M82.
Zack hold the record, but for 1 shot 1 kill skill, Kennway takes it.
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.:iGi:.BLACKWIRE
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Post by .:iGi:.BLACKWIRE »

'[R-MOD wrote:Mongolian_dude']I'd like to take this oppertunity to state the fact that[PR]USEF|Zack is the best sniper on PR. His longest confirmed kill is 988m on a moving target.

...mongol...
Screenshots or you're lying! :p
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noir-colombia-
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Post by noir-colombia- »

hey and what happened to that training map that was on progress?
El_Vikingo said: I only like 100% colombian. Leo said:colombian goodness
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Mongolian_dude
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Post by Mongolian_dude »

Yeha, i guess Kenway is still the best lol, but Zack still made the best shot.

I could tell because i also had an M82 and was looking at the guy he was gonna cap. MEC base was the last CP on Kashan so we got on the nearest mountains, about 800M from the main base. We saw guys running aroudn the armoured colums and since Zack showed me he could make about 80% of shots at 850, i just watched through the scope( I got 3 guys, one on a 50cal of an MT :) ) in the end.
There was this guy who ran in between the hangers and i told Zack....He watched and the guy came sprinting out and Zack shot. About a full 2seconds later, this guy does a cartwheel, sending about 2 other guys in the area running for cover.
I could tell the range because i was putting down attack markers down on the enemy position for Zack to see.

We were getting assaulted bu Choppers and Tanks on a regular Basis, so we called in Dukemeister in his A-10 who made light work of anything that attacked from other Vodnicks, to AAVs MBTs and APCs to other snipers suppressing us. All i had to do was call him in and you would hear this all-mightly roar of the GUA cannon and red tracers and then there was silence.

I would say that Duke in his A-10 is a PWNZER_Faust!!!1

...mongol...
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DirtyHarry88
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Post by DirtyHarry88 »

How do you account for how much to lead and how high to aim without having to take shots to get a feel? (wasting ammo that you often need in the process)
The IED Master 8-)
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