USMC Weapon Suggestion: M32 MGL

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nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

USMC Weapon Suggestion: M32 MGL

Post by nedlands1 »

My suggestion is for the 40mm, 6-shot, semi-automatic, Milkor M32 Multiple Grenade Launcher to be incorporated into this mod. At this point you may be thinking that this weapon should not be included since it is a, "freaking, auto n00btube on crack" and that "it's probably just some prototype weapon that no army uses hence it doesn't have a place in this mod" but that’s not true. The United States Marine Corp placed an order for 9000 of these weapons late in 2005 and began testing them with all marine battalions stationed in Iraq in 2006.

Although various forms of HE ammunition are used in this weapon, other 40mm types are too. For instance non-lethal, rubber tipped, rounds can be used alongside teargas and smoke grenades to control populations of unarmed civilians. On top of that there is round called the "H.U.N.T.I.R" which stands for "High-altitude Unit Navigated Tactical Imaging Round" which has a parachute attached to it and provides aerial surveillance via an inbuilt camera and a radio link to an operator on the ground.

What I suggest is that this weapon system is incorporated into this mod as a standalone, request kit only for the USMC. The weapon itself would operate in a similar fashion to the engineer’s pump-action shotgun with its multiple ammo types and individual round loading. A slot could be allocated to HE rounds, a slot to smoke rounds, a slot to tear gas rounds, a slot to rubber rounds and one to “H.U.N.T.I.R” rounds. A pistol could also be added to encourage HE rounds not to be used at close range. The HE rounds would be used on groups of enemy infantry at range and would function in a similar manner to the current underslung grenade launchers in this mod. The tear gas grenades along with the non-lethal rubber rounds could function as “LSD vision inducers”, which also have the added bonus of capturing those pesky, stone-throwing, insurgent sympathising, civilians faster than the knife. Finally the H.U.N.T.I.R could act as a mini UAV like the original BF2 one but instead of a pre-determined time limit that it works for it would only work for the time that it was in the air. So if you fire it directly into the air it will scan for the longest time but will be not as effective in finding the enemy that is not already on top of you. But if you fire it at say 45 degrees to the ground, in the direction of the enemy, it will provide a shorter scan time but intelligence over a more useful area. It could also have a long reload timer like the Heavy AT weapon simulating the synchronising the round must have to with the receiver on the video display and it could also be in very limited amounts in the players kit. Also changing the ammo type could have it’s own animation simulating the single rounds being take being taken out to accommodate the special ammo. For instance if a player were bring up his default HE loaded M32, fire off a few rounds and then press the “tear gas” button he would then open the launcher up and extract the HE round which would be fired next(if there is one), replace it with a tear gas round and then make it ready to fire once more. Once he has fired his tear gas round the animation would be repeated as would be the case if he change to a different ammo type. When changing back to the original HE rounds the number of rounds loaded would be equal to the number of HE shot + the one which was replaced to accommodate the new type of round.

The kit layout could be:
1. Knife
2. Pistol w/ 3-4 magazines
3. M32 w/ 6-12 x HE rounds as 6 round “magazines”
4. M32 w/ 6 x Smoke rounds as individual rounds
5. M32 w/ 6 x Non-lethal rubber rounds as individual rounds
6. M32 w/ 2-3 x Tear gas rounds as individual rounds
7. M32 w/ 1-3 x H.U.N.T.I.R’s as individual rounds
8. Night vision goggles toggle(for those night maps 8-) )
9. 1 x Field Dressing

Some interesting links:
Wiki
Milkor's US Homepage
Brochure you may get for the weapon if you attend an arms bazaar
40mm Grenade Manufacture's Product Guide
Operator's Manual for the Weapon
Weapon Footage
Last edited by nedlands1 on 2007-06-04 15:58, edited 1 time in total.
Reason: Typo in the wording (to keep the grammar Nazis @ bay)
Wipeout
Posts: 847
Joined: 2006-03-02 01:15

Post by Wipeout »

I still think because this is still and will forever be a game, it will be misused in urban combat and people will become utterly annoyed with as you put it, auto-n00b t00b.
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{GD}Ghost
Posts: 210
Joined: 2005-09-22 06:08

Post by {GD}Ghost »

As long as this weapon is as limited as the sniper kits, it might be a cool addition as a special kit. What would HAVE to be added to counter the weapon's (mis)use at close range is to incorporate a real life feature: that addition of the required arming range before the round is effective.

I personally think there is already an abuse/misuse of grenades, but the addition of an arming range of xx meters would bring a weapon like this into proper "balance'.
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Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

Less leathal and tear gas would be fairly worthless (or just plain annoying) in the vast majority of PR situations. For Insurgency maps the less leathal might be handy for taking out civies (if it can be coded that way) but tear gas is a bad idea. Back in v0.4 the insurgent policeman had tear gas and it was a nightmare. They simply spammed them into spawns and blasted the other team to **** as they couldnt see.

The H.U.N.T.I.R rounds would almost certainly be a ***** to code and may have limted application. Getting them to work properly would probubly be difficult. Using the UAV model is a bad idea as it would reveal EVERYONE in the range of the "scan" weather they were standing in the open or 50 feet under ground in a bunker.

It would have to be a very rare weapon (as said above I'd think about the same aviliblity as the sniper kits).

And if the USMC get this, the PLA need the QLZ-87 (both hand held and viechle mounted).

And it would need a completely new animation set, which would be rather trickey.

Though I can see the possiblities of a highly limited "Heavy APERS" kit, with weapons like the M32 and QLZ-87.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

Yeah its an uber noob toob on crack no matter how you justify it
Hardtman
Posts: 535
Joined: 2007-05-04 18:11

Post by Hardtman »

It does sound kind of interesting,although the tear-gas wouldn't be necessary,like it would be a bit much to carry all in all and uses for it are limited.

Especially the non-lethal thingy sounds great,you still have to capture the civs by hand(or sonner, by knife) but you could slow them down enough to get em.

It should of course be a limited weapon,something like "dedicated grenadier".Available like 2 time with 64 players.

The huntirs sound neat but will probably be hardcoded.

For animations and stuff baybe the animations of the DOA-12 of Vanilla could be used(although i have no idea what this thing looks like)

Hell,why am i typing this anyway? I could just have quotet Bob and typed "Yeah,what he said".
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

We've all seen what it does on "GoldenEye" on the N64. Wouldn't be nice to have that on PR.
It would be the new sniper kit, why? Because it's spam.

What''s wrong with the M203?

I saw in XXX2, Ice Cube or Ice T uses it for CQB in the train at the end of the movie, WTF??!!?!?!!!
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ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Post by ReadMenace »

21-30 grenades is an unreasonable amount for someone to carry. Yes, a single 40mm grenade may only weigh .25lbs, but they're not small. If this kit were ever made, it would have to be a commander-deployable kit, with only one 6rd drum, and a backup pistol.

-REad
nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Post by nedlands1 »

What would HAVE to be added to counter the weapon's (mis)use at close range is to incorporate a real life feature: that addition of the required arming range before the round is effective.
I concur, what he said.
21-30 grenades is an unreasonable amount for someone to carry. Yes, a single 40mm grenade may only weigh .25lbs, but they're not small.
Backpacks AND combat webbing anyone? eg.
http://webshop.bcbin.eu/index.php?productID=1388
http://webshop.bcbin.eu/index.php?productID=1390
http://webshop.bcbin.eu/index.php?productID=1391
Juba
Posts: 194
Joined: 2007-04-29 19:57

Post by Juba »

That should be the Grenadier's Weapon.
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Post by Mongolian_dude »

Even if this were to become the standard issue weapon for all military forces around the world i would not let this be in PR, even if the Devs tryed to put it in lol. I hope to god to never see this weapon on an online game ever(unless its a simulation)

...mongol...
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Long Bow
Posts: 1100
Joined: 2007-03-21 14:41

Post by Long Bow »

Nedlands I would just like to say that you did an excellent job presenting this idea. You made an effort to relate it to RL and you explained its use in game instead of just saying "Yo add this, it would be cool" :D

I think that as a pickup kit on maps with civilians it would be fun. I don't see it being any more of a n00b tube then the GL. It would have more rounds but no rifle. It would be for usefull for caping civilians and general GL duties. People will spam anything and everything if given the chance, I don't think we should limit the game around spammers outside of limiting kits. :grin:
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Post by Eddie Baker »

Welcome to the forums. This has been suggested before; if you used search, it might not have shown up because M32 is too short to use as a search term. Before making suggestions in the future, remember to use search. :)
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