Sabotage - is it the way the game's supposed to be played?
-
El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
-
DarkTalon
- Posts: 711
- Joined: 2007-03-22 00:17
If Hitler did play BF2 he would definitely be the most popular guy on his team, he'd have his squad whore tanks and would keep owning the other team until halftime where the other squads would start to suck, then he would order his squad to attack some insignificant base causing his squad two fight two battles at once, then a bunh of new people join the server on the USMC side and hitler would be like
Hitler: WTF guyz balance teh teams
then the USMC would start spawncamping hitlers base and they would eventually lose their spawnpoint so only one squad is left then the USMC gets in RIBS and hunt them down until they bomb the shit out of that squad with the A-10.
Hitler: WTF guyz balance teh teams
then the USMC would start spawncamping hitlers base and they would eventually lose their spawnpoint so only one squad is left then the USMC gets in RIBS and hunt them down until they bomb the shit out of that squad with the A-10.

-
MoFo_Savior
- Posts: 4
- Joined: 2006-11-12 03:17
*bump*MoFo_Savior wrote:I regret i dont post much or check the forums, I do play alot though. but i came to see what everyone else thought of these sabotage acts and as I call them "black ops". I tend to do this all the time now when I'm bored of flag taking or squad play. In the past 2 weeks or so I've come under constant critisicm from server admins about "sneaking" into main bases etc, I will say laying land mines under vehicles is dirty, but it's war and this is supposed to be reality, right?
I think besides elimating key targets inside enemy headquarters(helos, jets, tanks, trucks) , destroying bridges and controlling key bottle neck positions throughout the map(I love to control the bridges on Sunset City) can completely turn the tide of battle. If you've ever had to face a decent tanker or apc driver/gunner on open maps, such as EJOD, you know they can destroy you easily if they keep their distance. THus, controlling these bottle necks and destroying key enemy assests, AT and AWAY from their main base is just as vital as capturing and defending flags. If you've ever had to fight armor enemy assests, wondering "where the F is our armor?!" you know what I mean. I just hope admins and players alike quit disapproving of covert ops such as these. Commanders who have squads that will attack and defend are vital, but when you have a squad or 2 that will do what you ask when you ask, special purpose squads, you can do anything.
just my .02
sorry if my post is hard to understand, im at work and writing with haste =P
see ya on the field.
edit: also wondering what people thought of this idea, do you think it would be good/bad/horrible if spec forces class could penetrate the map boundries without reprecutions? just thought it would be more reality. thanx
thoughts?
-
Darkpowder
- Posts: 1527
- Joined: 2006-08-30 22:00
Yes .. you would stay and do itHx.Clavdivs wrote:If I made a squad spesifically for guarding assets in main base, who would even bother to stay and camp for 40 minutes?
Hmmm ... actually ...
I keep telling you, join the tourney and you get to find the enjoyment in remaining on two flags for 2 hours or so - Gulf of Oman on C4 - RFAD Echo Squad. And the area remaining impregnable the whole time and seeing APCs helicopters and multiple infantry assaults repulsed. You even got to dance on the blackhawk at the end of the match that dropped in our laps after being introduced to the heavy-at


