Renaming MSPF

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Brown[22ndMEU]
Posts: 2
Joined: 2007-05-15 22:55

Renaming MSPF

Post by Brown[22ndMEU] »

I noticed ingame that the spec ops kit was named MSPF(Marine Special Forces) I guess and I was thinking since the Marine Corps "special forces" is Force Recon and Recon I was wondering if you could rename the kit to the respected name.

-Brown
"Some people spend an entire lifetime wondering if they made a difference. The Marines don't have that problem." -President Ronald Regan
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Post by Eddie Baker »

'Brown[22ndMEU wrote:']I noticed ingame that the spec ops kit was named MSPF(Marine Special Forces) I guess and I was thinking since the Marine Corps "special forces" is Force Recon and Recon I was wondering if you could rename the kit to the respected name.

-Brown
Welcome to the forums. This has been discussed before, so please do a search next time you have a suggestion. :)

MSPF stands for Maritime Special Purpose Force. The MSPF, or just MSF (Maritime Strike Force), is an element within a Marine Expeditionary Unit (Special Operations Capable), which includes assets from divisional and Force Recon (now Marine Special Operations Battalions), forming amphibious reconnaissance and deep-recon/direct-action platoons, and sometimes a SEAL Platoon that is attached to the MEU(SOC) or Expeditionary Strike Group. The security element for the MSF/MSPF is usually the designated air assault rifle company of the battalion landing team, who are regular Marine infantry grunts who have received more intensive training in helicopter rope suspension techniques (including fast roping) prior to their deployment with the MEU(SOC).
Doc
Posts: 322
Joined: 2006-02-19 04:03

Post by Doc »

Actually, if you wanted to change it to "Force Recon", you could
edit the localization files (wherever they may be) without
Punkbuster going nuts on you.

Of course, this is only a client-side effect.
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Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

They might. A number of us here are trying to move to have the kit simply removed from the game. Why the dev's keep it, I don't know.
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Brown[22ndMEU]
Posts: 2
Joined: 2007-05-15 22:55

Post by Brown[22ndMEU] »

'[R-DEV wrote:Eddie Baker']Welcome to the forums. This has been discussed before, so please do a search next time you have a suggestion. :)

MSPF stands for Maritime Special Purpose Force. The MSPF, or just MSF (Maritime Strike Force), is an element within a Marine Expeditionary Unit (Special Operations Capable), which includes assets from divisional and Force Recon (now Marine Special Operations Battalions), forming amphibious reconnaissance and deep-recon/direct-action platoons, and sometimes a SEAL Platoon that is attached to the MEU(SOC) or Expeditionary Strike Group. The security element for the MSF/MSPF is usually the designated air assault rifle company of the battalion landing team, who are regular Marine infantry grunts who have received more intensive training in helicopter rope suspension techniques (including fast roping) prior to their deployment with the MEU(SOC).
Roger that.
Doc wrote:Actually, if you wanted to change it to "Force Recon", you could
edit the localization files (wherever they may be) without
Punkbuster going nuts on you.

Of course, this is only a client-side effect.
If you could send me a PM on how to do that I'd appreciate it.
Expendable Grunt wrote:They might. A number of us here are trying to move to have the kit simply removed from the game. Why the dev's keep it, I don't know.
And why get rid of it?
"Some people spend an entire lifetime wondering if they made a difference. The Marines don't have that problem." -President Ronald Regan
mammikoura
Posts: 1151
Joined: 2006-09-19 04:26

Post by mammikoura »

'Brown[22ndMEU wrote:']And why get rid of it?
because
a) it doesn't really improve gameplay. The only real teamwork purpose I can think of is to be a spotter for a sniper, because you have the soflam.
You can't heal your friends like a medic can, you can't give them ammo like the rifleman can, you can't damage and repair vehicles like the engineer can.
Overall it's just a kit with only one purpose, killing enemy infantry. (which can be done almost as effectively or even more effectively with the other kits)
b) I don't think it's too realistic to have special forces guys working together with normal grunts all the time, especially so that there are 1 or 2 spec ops in the same squad with 5 or 4 normal grunts. (this is how it usually is in pr)
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Post by daranz »

Exactly. In .6, the specop doesn't even get SOFLAM... He's the only basic class without body armor, and people only take them for their weapons.

Maybe we need reddot aimpoints on medics and engies...
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El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Why does everyone want SOFLAMS!?!? Whats wrong with hte good old Bino's¿!
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Fullforce
Retired PR Developer
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Joined: 2005-10-17 17:03

Post by Fullforce »

El_Vikingo wrote:Why does everyone want SOFLAMS!?!? Whats wrong with hte good old Bino's¿!
Because I like to be able to see a fly land on you from half a mile away. :)
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Is it Digital or Optical?
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Outlawz7
Retired PR Developer
Posts: 17261
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Post by Outlawz7 »

Well, the only problem with SF is that players think they "pawn" "own" pwn" (whatever the fvck) with it, when the only purpose of the kit isnt being assault, but going behind enemy lines, doing all that 007&Delta Force stuff...thats why the kit gets the M2 Slam.
Another purpose is clearing houses, CQC, thats why they have the sidearm.

The problem isnt in the kit, its in the players...as long as this goes on, some people will take the SF and take the point of any assault, even if you strip down the charcater to its underwear and arm them with pea shooter. Add a SOFLAM and they'll want to play the kit, even if everyone laughs at them... :roll:
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BlackwaterEddie
Posts: 752
Joined: 2007-02-01 13:26

Post by BlackwaterEddie »

I dont think its the players ego, most of them just like the fact that they have a full auto weapon to run into battle with. I know i do.
mammikoura
Posts: 1151
Joined: 2006-09-19 04:26

Post by mammikoura »

Outlawz wrote:Well, the only problem with SF is that players think they "pawn" "own" pwn" (whatever the fvck) with it, when the only purpose of the kit isnt being assault, but going behind enemy lines, doing all that 007&Delta Force stuff...thats why the kit gets the M2 Slam.
Another purpose is clearing houses, CQC, thats why they have the sidearm.
well, to be honest.
The engineer is at least 5x better at sabotage. You have c4, which can be used to destroy commander assets or vehicles, and then you have mines which effectively disable a vehicle the moment someone goes into it.
Compare that to the slam which is usefull for cars and commander assets.
So having more stuff to sabotage with and having something that can be used against tanks and apc's makes the engineer a lot better than the spec ops.

And clearing houses is efficient with any weapon, the sidearm doesn't really make a difference. (unless there are so many guys that 30 bullets isn't enough to kill them)
Long Bow
Posts: 1100
Joined: 2007-03-21 14:41

Post by Long Bow »

'[R-DEV wrote:Eddie Baker']regular Marine infantry grunts who have received more intensive training in helicopter rope suspension techniques (including fast roping) prior to their deployment with the MEU(SOC).

I knew it! the SF guys get fast roping, awesome! Now I think you guys should give this to the rest of the team as its realistic and would totaly be wicked awesome :wink:

The one advantage of using the spec ops in my opinion is the M4 for CQC. The 3 round burst just doesn't do the job sometimes compared to the other full auto weapons. I know it may not be realistic to have access to the M4 but as long as it's there I'm going to use it in CQC situations (just to clarify I only use the SF kit about 5% of the time, usually on Basrah :D )
ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

I like the SOFLAM because it makes me feel like Luke Skywalker on Tatooine.
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
BlackwaterEddie
Posts: 752
Joined: 2007-02-01 13:26

Post by BlackwaterEddie »

Long Bow wrote:I knew it! the SF guys get fast roping, awesome! Now I think you guys should give this to the rest of the team as its realistic and would totaly be wicked awesome :wink:

The one advantage of using the spec ops in my opinion is the M4 for CQC. The 3 round burst just doesn't do the job sometimes compared to the other full auto weapons. I know it may not be realistic to have access to the M4 but as long as it's there I'm going to use it in CQC situations (just to clarify I only use the SF kit about 5% of the time, usually on Basrah :D )
To be honest, its much more realistic to have access to the M4 than other weapons, although, it always depends on which Marine group is in the game.
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

Didnt the v0.6 change log state that its been left in as a "welcome to PR" class in order to weed out those who dont want to work as a team and whatnot and to demonstrate just how deadly the weapons are now (especially to classes without bodyarmour).

And it does come in handy for some things.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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