.:iGi:. Teamwork Night #4

General discussion of the Project Reality: BF2 modification.
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AfterDune
Retired PR Developer
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Post by AfterDune »

Just hop onto the popular PR-servers*. You'll find plenty of 'like minded' players there ;) .

* to name a few: iGi, Thor's Brigade, Gloryhoundz, etc...

Edit: to others, don't feel bad when your server isn't listed here, lolz ;)
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ZanderArch
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Post by ZanderArch »

Well, we just finished Al Basrah and team two whooped ***. Good work to the MEC/Insurgent teams. The teams were pretty good, only problem was iGi was all on the OpFor Teams... Unfair advantage but it was probably fun anyway, especially the Tank Rush that ended the Oil Field map ^_^

Can't wait for Teamwork Night #5, maybe we can get a tiny bit more organized and fill up the teams to the max.
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gazzthompson
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Post by gazzthompson »

shoutout to kruder (awsome medic) , AD&D and Jerkzilla who were in my squad all 2 games and were awsome.
El_Vikingo
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Joined: 2006-11-27 01:50

Post by El_Vikingo »

Here are some screenshots from the first map! We raped 'em Good!


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WHO WAS THIS?!?!?!- I thrwe a molotov and shot em down...then watched them burn!

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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
daranz
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Post by daranz »

Well, that was fun... My *** hurts, but it was fun.
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Outlawz7
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Post by Outlawz7 »

Next time, if the participating iGi's dont split in two and each half gets on its own team, I aint playing. That was a bit unfair, not to mention, the teams were unbalanced through both maps :(

Also, I don't get, why the Insurgents on Al Basrah get the ticket advantage, if the GB is the one with only one flag at start....ticket difference went 400-700 in like 10 minutes...

Also, we could at least organise a bit, I had better teamwork on public servers...Im sorry, but that was dissapointing...
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Myth-The-Savage
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Post by Myth-The-Savage »

thanks guys, was a really enjoyable game, just wish we coulda played a couple more rounds, i ruined my score on al basra when a strafing run went somewhat awry, judging by the amount of points i lost i must have shot the sh#t outta an orphanage or something!
anyways, damn good game guys, cheers for havin us all!
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gazzthompson
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Post by gazzthompson »

yea may be for ur team , our team had great teamwork , also they get more tickets because

1. no revivie
2. ment to die alot ; VBIED and the sort.
3. british overpower of APC's , Heli's , better rifles .

that answer u question ?
Outlawz7
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Post by Outlawz7 »

gazzthompson wrote:yea may be for ur team , our team had great teamwork , also they get more tickets because

1. no revivie
2. ment to die alot ; VBIED and the sort.
3. british overpower of APC's , Heli's , better rifles .

that answer u question ?
No, its still unfair...and GB die without revive because of the VBIEDS too...
At least lower it by 100 tickets or something....I agree with above, but since the round ended some 550-0, insurgents obviously have an advantage...
True, that we could rape you with IFVs, but if it wasnt for the headless chicken mode...*sigh*
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daranz
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Post by daranz »

Outlawz wrote:Next time, if the participating iGi's dont split in two and each half gets on its own team, I aint playing. That was a bit unfair, not to mention, the teams were unbalanced through both maps :(

Also, I don't get, why the Insurgents on Al Basrah get the ticket advantage, if the GB is the one with only one flag at start....ticket difference went 400-700 in like 10 minutes...

Also, we could at least organise a bit, I had better teamwork on public servers...Im sorry, but that was dissapointing...
Hey, I felt like I was playing a pub-scrim. The MEC/insurgies were in a scrim, and USMC/GB were in a pub :P

Though, yeah, we lacked coordination, we had no commander, and didn't really have a strategy. And then, on Basra, we didn't manage to do much good with the Apache, and after my gunner managed to kill a civvie, we decided to stop dodging SA7s and just give up on it (in retrospect, perhaps that was a bad idea). On oilfields, on the other hand, we didn't have a coordinated tank assault, with many one man tank crews, and no decent support, like MEC did. We basically launched an infantry assault on a flag and got raped by combined forces of infantry and tanks. Afterwards, we kept trickling tanks at them, while they had as many as three in one area, covering each other.

Also note that the best way to defeat me is instaproning.
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ZanderArch
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Post by ZanderArch »

daranz wrote:Also note that the best way to defeat me is instaproning.
That's not defeat. That's fighting cheap and dirty. Alls fair in Love and War my ***, that's one of the things shouldn't be allowed to happen.

I was going to post on the British having the weapons and vehicular advantage, but I forgot the numbers and thus deemed my post a shot in the dark.
But yeah, the Brits do have some cool toys, but the Insurgents, when coordinated, can be a deadly Hit and Run force, or just a total Rush and Rape.

MEC/Insurgents didn't have a Commander either, just Ecko### that dropped some assets and commanded me around a bit.
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Bobert08
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Post by Bobert08 »

I played the first Oil Field map in Gazz's squad.

Aside from an iGi member or two who hold a grudge, it was pretty fun.

Kudos to the US squad that tried flanking the Village from the east. Luckily our squad was there to stop you :D
Skyren
Posts: 35
Joined: 2007-04-21 12:49

Post by Skyren »

Was a good match, Enjoyed it. We got owned but i still had a good time in my first non-public PR match :) I'll look forward to the next one.

Just want to add that Squad 2 for the USA/GB worked well together and listened to each other so thanks for the the match :)
lysander_atrull
Posts: 143
Joined: 2007-03-03 15:23

Post by lysander_atrull »

that was fun, and crazy!

love the 605 beta - really feels even more polished :D

the tank behaviour is much improved!

also, big shout outs to zander*thing*! the supersupportvehicledude - that guy did more for our offensive than anyone else, and he didn't fire a shot!
ZanderArch
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Post by ZanderArch »

lysander_atrull wrote:also, big shout outs to zander*thing*! the supersupportvehicledude - that guy did more for our offensive than anyone else, and he didn't fire a shot!
That's ZanderArch. And I didn't fire one bullet. But I did run one of their Crewmans over after you Crippled their tank.

And thank you, again, for thanking me.

PS: Who was that? They got a few good hits on me through the windshield before going from Crewman to Speed Bump.
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.:iGi:.U.G.H.
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Post by .:iGi:.U.G.H. »

Outlawz wrote:Next time, if the participating iGi's dont split in two and each half gets on its own team, I aint playing. That was a bit unfair, not to mention, the teams were unbalanced through both maps :(
Yeah we will to balance things. We have done in past teamwork nights and it's been pretty balanced. Not sure why we were all on the same team tonight. We work as a team over 2 or 3 squads on 1 side on our pub all the time so we'd like to use these nights to spread ourselves a bit more and have more non-clan members join in with us.
Also, we could at least organise a bit, I had better teamwork on public servers...Im sorry, but that was dissapointing...
Our team was well organised but we couldn't organise your team for you. Some of you guys had to take responsibility and state what you were doing etc. We had some great teamwork on Al Kufrah but didn't get a chance to use much apart from one very good defence tactic all round on Al Basrah defending checkpoint from UK taking it back.
Last edited by .:iGi:.U.G.H. on 2007-06-05 22:44, edited 1 time in total.
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.:iGi:.NinjaJedi
Posts: 435
Joined: 2006-05-29 09:50

Post by .:iGi:.NinjaJedi »

Yeah its just nice for us all to go one one team. Considering this is the 4th one we did, we've never had it so we're all on 2geteher.

Number 5 will have a spilt of iGi's.

ZanderArch was a legend on the 1st map, that little jeep saved me and fresh 5 times at least. + he helps us push that tank off a cliff (major lol)

Thourougly enjoyed it, that tank attack at the end was just immense, 4 tanks and a apc appearing over the hill...

Thanks to every1 that took part. See you at the next one, and on .:iGi:.


Cheers
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lysander_atrull
Posts: 143
Joined: 2007-03-03 15:23

Post by lysander_atrull »

.:iGi:.NinjaJedi wrote:
ZanderArch was a legend on the 1st map, that little jeep saved me and fresh 5 times at least. + he helps us push that tank off a cliff (major lol)

Thourougly enjoyed it, that tank attack at the end was just immense, 4 tanks and a apc appearing over the hill...

*steal your thunder* I already had the situation under control with a little help from zander from the other side of the valley :p
Freshmeat
Posts: 367
Joined: 2006-12-03 02:57

Post by Freshmeat »

Great Teamwork night and everyone that turned up cheers,

well played Tank Div. well played ZanderArch Great Mr Fix
.:iGi:.U.G.H.
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Post by .:iGi:.U.G.H. »

The scene in the US main just after we'd had our heavy AT/tanks blow theirs from afar then storm in with all 4 tanks/2 apcs and a loads of troops to take it! :D

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Last edited by .:iGi:.U.G.H. on 2007-06-05 23:13, edited 1 time in total.
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