hey devs could i please ask how many polygons go into ur weapon models i am modleing a SA80 and i would like to know how many polygons it should roughly have.
i am at college on a modding unit and would like to seek some of your expert advice thanks guys.
[Question] polygon count
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TexLax
- Posts: 541
- Joined: 2007-02-14 01:38
search it up on google
ftp://largedownloads.ea.com/pub/misc/bf2modpolycountguidelines.doc
click to download
ftp://largedownloads.ea.com/pub/misc/bf2modpolycountguidelines.doc
click to download

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IronTaxi
- Retired PR Developer
- Posts: 4925
- Joined: 2006-05-31 12:56
http://www.bfapocalypse.com/index.php?n ... page_id=48
check here...basic guidelines for bf2 modeling...
check here...basic guidelines for bf2 modeling...
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ice_killer
- Posts: 2361
- Joined: 2007-02-15 16:20
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sh4rp_sh00ter_uk
- Posts: 3
- Joined: 2007-05-17 13:51
thanks for help guys
thanks all for your help but specoal thanks too iron taxi and texlax for the links they where fantastic more than what i was looking for maybe il make a map or something now.
may not have been hard work but thanks again its appreciated.
may not have been hard work but thanks again its appreciated.
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ryan d ale
- Posts: 1632
- Joined: 2007-02-02 15:04
Do you live round the corner from me? Derby or Notts?sh4rp_sh00ter_uk wrote:hey devs could i please ask how many polygons go into ur weapon models i am modleing a SA80 and i would like to know how many polygons it should roughly have.
i am at college on a modding unit and would like to seek some of your expert advice thanks guys.
Project Reality's Unofficial Self-Appointed Anti vehicle mufti
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Indy Media
Over 8 years and still not banned
Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"
Indy Media

