had this idea whilst driving home from work today about the insurgents and the spawning system
at the moment with the insurgents being able to spawn from the spawn cars resembling their ability to be joining the fight from any directon as they were inocent bystanders its a bit hit and miss for a couple of reasons
people go and get the cars trashed and whatnot
people get shot out of moving ones and then the spawn ins ill placed
people drive to the fight and leave it when and where they see fit ( in the middle of a fight...)
if they all get destroyed the insurgents spawn en-mass back at the palace and have to walk back to the fight
i suggest a new idea or somthing that you could hopefully get yourselfs some ideas from,
i remember reading that you coded the slams to be timed by setting them on fire and giving it a certain amount of 'hit points' resembleing 15 seconds
and i also like how on the .6 beta insurgency gamemode the caches are randomised somewhat
maybe you could combine the two things above into a new spawn system by having rally points that are randomly placed in a map ( inside buildings, alleyways etc.) and that have a timer on them (when the timer runs out they explode whatever and new ones delay spawn into the map in random locations)
giving the insurgents an even more random and ragtag twist
any thoughts / flames ?




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