The ability to switch kits at flag points
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eastcoasthandle
- Posts: 8
- Joined: 2005-11-06 02:58
The ability to switch kits/weapons at flag points
I am not sure if it's possible but it would be nice to be able to switch your kits at flag points. It's really no different in real life. How often does a solider pickup a different weapon at a safehouse? Same can be applied here if you get the idea. I ask this because the antitank guy is really limited here and it would be nice to switch to something else once you got rid of that pesky tank.
Last edited by eastcoasthandle on 2005-11-13 02:41, edited 1 time in total.
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IRONxMortlock
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Heydude235
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Noetheinner
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Noetheinner
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Heydude235
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Noetheinner
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IRONxMortlock
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BlakeJr
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The devs read these forums like crazed termites on balsa wood.
Wether they will use every little suggestion or make ever little change that is suggested, that's another ballgame entirely.
Just because they don't reply to every thread doesn't mean they don't read them. Paladin-X replied to this thread so there's your proof right there...
Wether they will use every little suggestion or make ever little change that is suggested, that's another ballgame entirely.
Just because they don't reply to every thread doesn't mean they don't read them. Paladin-X replied to this thread so there's your proof right there...
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YoJimbO
- Posts: 386
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I don't think you should be able to change kits at spawn points, as it was raised earlier, it would defeat the whole concept of needing to choose carefully between kits when you spawn, and it would also reduce the need for teamwork if everyone was just choosing what they wanted to take out the threat on their own all the time...
However perhaps some "special" kits, like Stinger AA missiles could be placed in some places, or just limit the amount of kits that people can spawn as, i.e 1 Medic per squad, 1 Sniper, 2 Support, 1 Stinger AA kit etc etc (but that's a different story alltogether)
However perhaps some "special" kits, like Stinger AA missiles could be placed in some places, or just limit the amount of kits that people can spawn as, i.e 1 Medic per squad, 1 Sniper, 2 Support, 1 Stinger AA kit etc etc (but that's a different story alltogether)

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Enforcer1975
- Posts: 226
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YoJimbO wrote:However perhaps some "special" kits, like Stinger AA missiles could be placed in some places, or just limit the amount of kits that people can spawn as, i.e 1 Medic per squad, 1 Sniper, 2 Support, 1 Stinger AA kit etc etc (but that's a different story alltogether)
Great, but please give the AA kit 100 stinger so at least 1 will hit the enemy aircraft.
People should deal with the weakness of a kit or play another game instead of complaining all the time. Or give them the weapons they would carry instead of trading realistic weapons loadout for gameplay ( like the MH-6, for christ sake it's a light helo, it should be downed by a .50 cal. in no time ).
Last edited by Enforcer1975 on 2005-11-06 14:47, edited 1 time in total.
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YoJimbO
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Noetheinner
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whoops.BlakeJr wrote:The devs read these forums like crazed termites on balsa wood.
Wether they will use every little suggestion or make ever little change that is suggested, that's another ballgame entirely.
Just because they don't reply to every thread doesn't mean they don't read them. Paladin-X replied to this thread so there's your proof right there...
Now I must tell myself, WAIT FOR THE NEXT RELEASE!
The Huey guy

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Enforcer1975
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eastcoasthandle
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