Kits and Weapons 0.6 b

General discussion of the Project Reality: BF2 modification.
Post Reply
Lange
Posts: 306
Joined: 2007-02-28 23:39

Kits and Weapons 0.6 b

Post by Lange »

Hey I have a question to the devs or 0.6 beta players, what are the kits like in 0.6 and how are they different from 0.5? Also what new weapons are in 0.6. If it is too much to explain or to aid explaining screenshots would be awsome. I know there is a 0.6 guide but as far as I knew when reading it weapon updates and other stuff wasn't in there. This also can be information to the other people here, too who haven't been able to play the beta.
Rambo Hunter
Posts: 1899
Joined: 2006-12-22 18:40

Post by Rambo Hunter »

Eggman posted a chart on the kits here:
http://www.gloryhoundz.com/prmm/users/e ... _final.htm
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

why dont you download the OB and try it out for yourslef? :p
Image
Lange
Posts: 306
Joined: 2007-02-28 23:39

Post by Lange »

'[R-DEV wrote:Rhino']why dont you download the OB and try it out for yourslef? :p
Oh I thought it was a testers only thing, my bad where can i get it?
Doc
Posts: 322
Joined: 2006-02-19 04:03

Post by Doc »

Here.

Now hurry up and get on the frontline! Your squad needs you ASAP!

Always wanted to say that stuff... now I got my chance!
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

Lange wrote:Oh I thought it was a testers only thing, my bad where can i get it?
if it was closed we would not tell you, unless it was in a offical news post :p
Image
Deadmonkiefart
Posts: 632
Joined: 2007-02-06 04:33

Post by Deadmonkiefart »

Why don't engy have claymores as of .6beta? Eggman said that Engineer would be getting claymores now that APrifleman was gone.
My #1 excuse for having a bad game:
"GET-OFF-OF-MY-KEYBOARD-YOU-STUPID-CAT!!!"
Image
Post Reply

Return to “PR:BF2 General Discussion”