removing armoured vehicles
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Monkwarrior
- Posts: 7
- Joined: 2005-09-08 14:56
removing armoured vehicles
One of the strong points of this mod is the infantry-based fighting.
It would be nice if there was a serverside variable which would replace all armoured vehicles with transport vehicles like the hummers. That way more teamplay and infantry-based servers would be possible.
Gretingz, Monk.
It would be nice if there was a serverside variable which would replace all armoured vehicles with transport vehicles like the hummers. That way more teamplay and infantry-based servers would be possible.
Gretingz, Monk.
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IRONxMortlock
- Retired PR Developer
- Posts: 625
- Joined: 2005-10-30 06:39
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YoJimbO
- Posts: 386
- Joined: 2005-09-27 09:33
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Brentos
- Posts: 97
- Joined: 2005-07-10 08:18
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Mad Max
- Posts: 574
- Joined: 2005-04-26 01:27
I don't think Abrams are supposed to take part in urban combat anyway because of the possibility of top down attacks from rooftops with RPG's. Plus the exhaust gives off something like 3000degree's C (no shit) which literally cooks troops alive, which is why they're not (supposed to be) used supporting infantry close up.
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Brentos
- Posts: 97
- Joined: 2005-07-10 08:18
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Eddie Baker
- Posts: 6945
- Joined: 2004-07-26 12:00
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Mad Max
- Posts: 574
- Joined: 2005-04-26 01:27
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Eddie Baker
- Posts: 6945
- Joined: 2004-07-26 12:00
I believe those are the periscopes for the driver's hatch.
If he told you that and his credentials are genuine, I believe that's a violation of his security clearance. As for subtlety, it's probably not always a requirement in dismounted close-combat. But I don't know, since I've never been in it. I know you haven't either, so perhaps you should stop being a Monday-morning quarterback?Mad Max wrote:I was told by an ex-crew member who then turned mechanic how thick the armour is. Also, the Marines use Javelins on buildings and air strikes for 3 blokes in a house, so subtlety isn't something they seem to care for.
Last edited by Eddie Baker on 2005-11-06 17:53, edited 1 time in total.
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YoJimbO
- Posts: 386
- Joined: 2005-09-27 09:33
Damn, I was hoping for a potential ingame .50 cal target. Wether or not it would actually make it's way through it anyway, is beyond me...'[R-DEV wrote:Eddie Baker']I believe those are the periscopes for the driver's hatch.
Last edited by YoJimbO on 2005-11-06 17:51, edited 1 time in total.

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Hickman
- Posts: 160
- Joined: 2005-01-06 13:00
March 1991, Challenger 1, Kuwait.When was the last time you saw an M1A2 blazing down a street at 40mph?
This is a MOD for BF2. The BF franchise revolutionized gaming with interactive vehicles..............ALL the established games followed suit and added the vehicle aspect game-play. Why remove the BF bread and butter?
Amazingly, there are some of us who prefer full on armor rather than CS intimacy.
Military Advisor,Royal Artillery.
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Mad Max
- Posts: 574
- Joined: 2005-04-26 01:27
Operation Flashpoint beat it. It was out a few months before BF42 and had been in development since late 1997 (from when they finalised most of the engine).'[R-DEV wrote:Hickman']March 1991, Challenger 1, Kuwait.
This is a MOD for BF2. The BF franchise revolutionized gaming with interactive vehicles..............ALL the established games followed suit and added the vehicle aspect game-play. Why remove the BF bread and butter?
Amazingly, there are some of us who prefer full on armor rather than CS intimacy.
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YoJimbO
- Posts: 386
- Joined: 2005-09-27 09:33
I'm terrible at using the armour of all types, I just feel open to attack & vulnerable all the time. However having been in the Royal Artillery - I guess it's not the case. (off topic, would you say that being in the RA has affected the way you play BF2? I'm just intreagued as to how)'[R-DEV wrote:Hickman']Amazingly, there are some of us who prefer full on armor rather than CS intimacy.
I believe armour should be kept on the maps, but the spawns should be really long so that it's never wasted.

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Noetheinner
- Posts: 370
- Joined: 2005-10-30 18:51
I am not good using armor. Or planes. Or the LAV either really. Don't mean I want em out though. It's amazing seeing the guys who really excell at using the armor go to work. I play the support role for those guys a lot. Being the wrench guy on a tank can be the difference between keeping the offensive or getting pushed back. Tanks do instill fear in the enemy. And they piss off the AT guys when they hit em 3 times and don't destroy it. 
The Huey guy

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Hickman
- Posts: 160
- Joined: 2005-01-06 13:00
IRT Yojimbo
Not in BF2, as we no longer have player controlled arty, In DC I headed up a arty bty. which was as effective, if not more effective than the current setup.
I cut my teeth on BF42. I never played CS or other similar games so I suck at one on one. Perhaps it's because I am an old git with the reaction times of a sloth on valium but BF2 removes the skills once acquired in '42/DC. Guided weapons add to the fear factor, bombing reticals......the list goes on.
As for RA effecting my gameplay. NO! I still stand 10 meters from a BF2 arty strike knowing that all's well. If anyone coded arty correctly we would have a very boring game.
Not in BF2, as we no longer have player controlled arty, In DC I headed up a arty bty. which was as effective, if not more effective than the current setup.
I cut my teeth on BF42. I never played CS or other similar games so I suck at one on one. Perhaps it's because I am an old git with the reaction times of a sloth on valium but BF2 removes the skills once acquired in '42/DC. Guided weapons add to the fear factor, bombing reticals......the list goes on.
As for RA effecting my gameplay. NO! I still stand 10 meters from a BF2 arty strike knowing that all's well. If anyone coded arty correctly we would have a very boring game.
Last edited by Hickman on 2005-11-06 19:02, edited 1 time in total.
Military Advisor,Royal Artillery.


