Explosives and shrapnal

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ryan d ale
Posts: 1632
Joined: 2007-02-02 15:04

Explosives and shrapnal

Post by ryan d ale »

I have already used search (on the already suggested post) and yes I know this is the BF2 engine ....but would it be possible to have sharpnal damage from explosives kind of like splash damage I'm guessing. I don't play much because I don't have the time but I think theres a lack of surrounding damage done by explosives. It's like you/they die... or they don't (this is vs infantry). Also, maybe applying an effect like this tank HE rounds and RPG/AT weapons maybe? Although the 'dizzy' effect is kind of good.

Just tell me if I'm full of B.S or if its not possible ;)
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ryan d ale
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Post by ryan d ale »

Jonny wrote:Already in-game as far as I know...
I remember someone posting about surviving a nade when they went prone and dying when standing at the same distance.
Good enough for me
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BlackwaterEddie
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Post by BlackwaterEddie »

Jonny wrote:Already in-game as far as I know...
I remember someone posting about surviving a nade when they went prone and dying when standing at the same distance.
Well, assuming that the blast is pushed up and out in a 360 degree arc it would make sense that being prone near the nade would not cause enough damage as if you were standing, or it could just be the dodgy engine.
Army Musician
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Post by Army Musician »

well, generally for the L109 the shrapnel radius is 190m
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Teek
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Post by Teek »

Army Musician wrote:well, generally for the L109 the shrapnel radius is 190m
yea, but that what about the concentration of the shrapnel?
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MichSt-Spartan
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Post by MichSt-Spartan »

Army Musician wrote:well, generally for the L109 the shrapnel radius is 190m
And one day we will have a game engine complex enough to handle that.
youm0nt
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Post by youm0nt »

Speaking of shrapnel and grenades. What if your squad member went prone on a grenade to save his other squadmembers, will the blast be absorbed on him, killing him, but save the others around him? I've always wanted to know this when playing PR because I'm sure that the blast would wound or kill anyone because y'know the BF2 engine is bad...
MichSt-Spartan
Posts: 180
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Post by MichSt-Spartan »

youm0nt wrote:Speaking of shrapnel and grenades. What if your squad member went prone on a grenade to save his other squadmembers, will the blast be absorbed on him, killing him, but save the others around him? I've always wanted to know this when playing PR because I'm sure that the blast would wound or kill anyone because y'know the BF2 engine is bad...
My guess is that the explosion would simply go through him.
ryan d ale
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Post by ryan d ale »

Interesting idea. Might try it in SP
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OkitaMakoto
Retired PR Developer
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Post by OkitaMakoto »

Teek wrote:yea, but that what about the concentration of the shrapnel?
not only concentration, but consider the decrease in energy/speed at that distance

but yes, big thing here is the concentration...
TexLax
Posts: 541
Joined: 2007-02-14 01:38

Post by TexLax »

MichSt-Spartan wrote:My guess is that the explosion would simply go through him.
well considering the engines laws of physics, it would probly make the body fly 10m while still killing everyone around it
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