Minimap Compromise
-
Jimmy_Smack
- Posts: 356
- Joined: 2007-02-07 16:11
Minimap Compromise
Since I have been hearing mixed feelings about the mini map in PR I think we should settle for a compromise. Maybe there should be no mini map in first person at all, but be able to see troops just like normal with the map in the spawn screen. There would still be a map to show forces just not one on your screen. Possibly? Also, maybe the kit selection could be turned transparent so when a player presses the map button they only see the map. They would have a different button for kit selection (dunno if this is possible but would be great if it is)
-
ZanderArch
- Posts: 216
- Joined: 2007-03-07 21:40
Join a game, press M.Jimmy_Smack wrote:Since I have been hearing mixed feelings about the mini map in PR I think we should settle for a compromise. Maybe there should be no mini map in first person at all, but be able to see troops just like normal with the map in the spawn screen. There would still be a map to show forces just not one on your screen. Possibly? Also, maybe the kit selection could be turned transparent so when a player presses the map button they only see the map. They would have a different button for kit selection (dunno if this is possible but would be great if it is)
Then, go to Options and look at the first screen.
[url=realitymod.com]
[/url]
[url=realitymod.com]
[/url]
"If you want realism, go outside."
-Krenzo
[/url]
[url=realitymod.com]
[/url]
"If you want realism, go outside."
-Krenzo
-
Smitty4212
- Posts: 322
- Joined: 2006-07-24 02:15
Yeah, there's already a 'map' that's separate from the spawn selection map.
Personally I'd like to keep the map and get rid of the mini-map. If you want to look at something, it shouldn't be there in the corner to look at while you're shooting at someone or doing something-- it should take at least SOME time/effort to do it.
Personally I'd like to keep the map and get rid of the mini-map. If you want to look at something, it shouldn't be there in the corner to look at while you're shooting at someone or doing something-- it should take at least SOME time/effort to do it.
-
ryan d ale
- Posts: 1632
- Joined: 2007-02-02 15:04
Sounds fair enough
Project Reality's Unofficial Self-Appointed Anti vehicle mufti
Over 8 years and still not banned
Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"
Indy Media
Over 8 years and still not banned
Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"
Indy Media
-
Guerra norte
- Posts: 1666
- Joined: 2006-07-19 17:37
-
Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13
-
BlackwaterEddie
- Posts: 752
- Joined: 2007-02-01 13:26
-
El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
-
Jimmy_Smack
- Posts: 356
- Joined: 2007-02-07 16:11
-
ArmedDrunk&Angry
- Posts: 6945
- Joined: 2006-07-14 07:10
I'm with Topcat.
I have a lower end rig and at a distance I can't tell the difference because the gear doesn't show up.
I just don't shoot unless the minimap shows it empty of blue dots and without the minimap I would die more often.
But since I don't think the Dev's have lost sight of anything I would play even with no maps at all.
I have a lower end rig and at a distance I can't tell the difference because the gear doesn't show up.
I just don't shoot unless the minimap shows it empty of blue dots and without the minimap I would die more often.
But since I don't think the Dev's have lost sight of anything I would play even with no maps at all.
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
-
Jimmy_Smack
- Posts: 356
- Joined: 2007-02-07 16:11
-
MichSt-Spartan
- Posts: 180
- Joined: 2007-05-13 16:02
-
BetterDeadThanRed
- Posts: 1728
- Joined: 2007-02-12 02:30
-
Tartantyco
- Posts: 2796
- Joined: 2006-10-21 14:11
-
MichSt-Spartan
- Posts: 180
- Joined: 2007-05-13 16:02
-
danthemanbuddy
- Posts: 842
- Joined: 2006-11-12 19:07
-
Tartantyco
- Posts: 2796
- Joined: 2006-10-21 14:11
-It's less useless than if it isn't there... You have the M key and the CAPS LOCK key for longer range. Pretty much the only thing I use the minimap for is squad cohesion and CQB, if the target is far off in the distance I have some time to press a button.MichSt-Spartan wrote:So essentially you want it to be useless. The closest zoom is useless, especially with encounters now being over long ranges.
-
workingrobbie
- Posts: 188
- Joined: 2007-02-22 23:45
if you remove the mini map, there'll be an increase in accidental team kills and you'll get more and more frustrated as every second death is caused by a friendly. You can't replicate 'reality' perfectly on a computer screen (and especially with battlefield 2 engine) - you have no periphial vision and things aren't as clear (ie. resolution) as it would be in Real Life. You can't see team mates make hand signals and you have to press a friggen button every time you want to talk. The minimap is there to make up for these redundancies...so in some ways it makes it more 'realistic' by adding some elements that you would miss. People shouldn't take things so literally ("Dur! The minimap is a magical map I can see! Dur! Defibbing someone brings someone back to life!") but use them as a graphical representation based on the engine's technology of what really would happen on the field (ie. defibbing represents you dragging someone behind cover and tending them to the best of your abilities).
Last edited by workingrobbie on 2007-06-07 03:21, edited 1 time in total.
El_Vikingo wrote:I understand you're new to the forums... so your "Castle Fortress" would be just...(how can I say this without getting banned...?) not good?
-
MichSt-Spartan
- Posts: 180
- Joined: 2007-05-13 16:02
This argument is so overused. Pressing 'M' is soo hard. Actually, pressing 'M' simulates the delay between your teammate pointing to something and you figuring out exactly where he is pointing.workingrobbie wrote:if you remove the mini map, there'll be an increase in accidental team kills and you'll get more and more frustrated as every second death is caused by a friendly. You can't replicate 'reality' perfectly on a computer screen (and especially with battlefield 2 engine) - you have no periphial vision and things aren't as clear (ie. resolution) as it would be in Real Life. You can't see team makes hand signals and you have to press a friggen button every time you want to talk. The minimap is there to make up for these redundancies...so in some ways it makes it more 'realistic' by adding some real elements that you would miss. People shouldn't take things so literally ("Dur! The minimap is a magical map I can see! Dur! Defibbing someone brings someone back to life!") but use them as a graphical representation based on the engines technology of what really would happen on the field (ie. defibbing represents you dragging someone behind cover and tending them to the best of your abilities).


