removing armoured vehicles
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YoJimbO
- Posts: 386
- Joined: 2005-09-27 09:33
Will player-controlled Artillery be bought into Project Reality at any point though? In which case I assume mortars could be introduced, since they're a big missing factor right now IMO.'[R-DEV wrote:Hickman']Not in BF2, as we no longer have player controlled arty, In DC I headed up a arty bty. which was as effective, if not more effective than the current setup.
I cut my teeth on BF42. I never played CS or other similar games so I suck at one on one. Perhaps it's because I am an old git with the reaction times of a sloth on valium but BF2 removes the skills once acquired in '42/DC. Guided weapons add to the fear factor, bombing reticals......the list goes on.
As for RA effecting my gameplay. NO! I still stand 10 meters from a BF2 arty strike knowing that all's well. If anyone coded arty correctly we would have a very boring game.
If they are introduced, they could be given different ammo types for a change too, i.e HE, Smoke, Flare etc (I think the flare rounds are the ones with a little nib on top so you can feel them in the dark, and they detonate in the air to luminate the enemy positions) - This is assuming night maps will be introduced.
Sorry for the Off-Topic.
I feel that the armour should all be given 2 gears, the 1st being a slow gear, roughly running-pace, so that troops can also use the armour as cover when moving under fire, and a 2nd gear the same as the current speeds that armour has.'Brentos' wrote:I'm not talking about REMOVING armor. I'm talking about slowing down the armor.

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{GD}Snake13
- Posts: 142
- Joined: 2005-09-09 13:52
Don't want to slam our military men and women at all, but I've known a couple in my day and I've also known some of them to like to spout off information that was dead wrong. Here's a few gems:
-When one of my friend's cousins visited back in 2003, she told me that she knew there was going to be a draft within 6 months. When I countered that congress would have to aprove it she told me that they didn't have to approve it, it was going to happen, becuase she knew some guys who were in charge of setting it up.
-A guys I used to work with told me that when they were getting ready to go over to kuwait in 1991 the marines gave them money to go to walmart to buy shotguns, which they were then told to saw-off and carry with them for cqb.
- Another guy I used to work with told me while he was in Kuwait in 91 he saw a man decapitated by a single round from a AK47.
My point is, I don't buy the 15mm top armor arguement simplely on the basis of some guy you knew who was in the army said so
-When one of my friend's cousins visited back in 2003, she told me that she knew there was going to be a draft within 6 months. When I countered that congress would have to aprove it she told me that they didn't have to approve it, it was going to happen, becuase she knew some guys who were in charge of setting it up.
-A guys I used to work with told me that when they were getting ready to go over to kuwait in 1991 the marines gave them money to go to walmart to buy shotguns, which they were then told to saw-off and carry with them for cqb.
- Another guy I used to work with told me while he was in Kuwait in 91 he saw a man decapitated by a single round from a AK47.
My point is, I don't buy the 15mm top armor arguement simplely on the basis of some guy you knew who was in the army said so

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Troels
- Posts: 178
- Joined: 2005-08-13 12:10
Monkwarrior wrote:One of the strong points of this mod is the infantry-based fighting.
It would be nice if there was a serverside variable which would replace all armoured vehicles with transport vehicles like the hummers. That way more teamplay and infantry-based servers would be possible.
Gretingz, Monk.
Or alternatively it would turn into all the guys playing infantry getting run over by the guys in hummers.

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Monkwarrior
- Posts: 7
- Joined: 2005-09-08 14:56
freedom
Gents,
Something crucial in my statement was picked up by only 1 person in here: the serverside variable. IMO PRMM will benefit from diversity, especially with different servers.
If this is possible then we will make an infantry based server which will cater it's own public. Other servers will cater their own, it just would be nice if serveradmins would have the choice to do so, that's all.
On a sidenote: we would run some maps with only tanks on them
Monk.
Something crucial in my statement was picked up by only 1 person in here: the serverside variable. IMO PRMM will benefit from diversity, especially with different servers.
If this is possible then we will make an infantry based server which will cater it's own public. Other servers will cater their own, it just would be nice if serveradmins would have the choice to do so, that's all.
On a sidenote: we would run some maps with only tanks on them
Monk.
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BigEd88
- Posts: 35
- Joined: 2005-10-04 00:15
yeah probibly thicker.Zodiac wrote:15mm is about 3/5 inches. No way the Abrams has the amount of armor on the top
If you want infantry fighting we need the smaller 16/32 man maps in rotation. It would probibly be a good idea to get a bunch of those servers setup since right now theres usually only 2 or 3 populated at one time.
The Armor right now accelerates to quickly. Also when the main gun fires I;d like to see windshields crack that are to close to the tank. When those things fire in real life all around the tank you feel it. (hence the blurred vision when they fire).
Artillary in this right now is only real in the destruction it causes. There would never be arty this close to where its fireing in real life. Its miles away. Then again in real life the USS Essex is a helocopter support carrier and in BF2 it has jets taking off from it.
If you guys like fighting tanks on tanks in "realism" check out WWII Online at http://www.wwiionline.org or its re-release http://www.battlegroundeurope.com My squads website for it is http://10mdiv.wwiionline.org or http://www.guildportal.com/Guild.aspx?G ... bID=271574
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NikovK
- Retired PR Developer
- Posts: 1616
- Joined: 2005-10-28 09:56
I remember reading that an ambush had been detected along a street lined with columns and market stalls. They called up two Abrams and got their machine guns ready to go. When both Abrams fired sabot rounds simultaneously, the vacuum behind the penetrators was enough to suck the Iraqi's out of cover and into the street.
Please put that in the game.
And yep! There's a Marine grenadier getting incinerated by the Abrams Exhaust Plume of Death. 3000c melts steel and probably concrete. You might be thinking 300 F, which is passable if the vehicle has been pouring it on, high speed, running jet fuel all day. Still, I doubt that with IR sensors being so important in armored combat they would have unmasked or muffled exhaust ports shooting flames. That's for the cancled Latin Americas export model.
Please put that in the game.
And yep! There's a Marine grenadier getting incinerated by the Abrams Exhaust Plume of Death. 3000c melts steel and probably concrete. You might be thinking 300 F, which is passable if the vehicle has been pouring it on, high speed, running jet fuel all day. Still, I doubt that with IR sensors being so important in armored combat they would have unmasked or muffled exhaust ports shooting flames. That's for the cancled Latin Americas export model.
Mapper of Road to Kyongan'Ni and Hills of Hamgyong;
Genius behind many Really Stupid Ideas, and some Decent Ones.
Genius behind many Really Stupid Ideas, and some Decent Ones.

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worst 3
- Posts: 253
- Joined: 2005-08-13 07:19
3000 c i real dought that that is like the temp were molecules are broken down in to atoms, or something close to that. I saw on the history chanel them puting the injured on the back of an Abrams. it was used in an emergency in a city to but only to level a building with insergents.Mad Max wrote:I don't think Abrams are supposed to take part in urban combat anyway because of the possibility of top down attacks from rooftops with RPG's. Plus the exhaust gives off something like 3000degree's C (no shit) which literally cooks troops alive, which is why they're not (supposed to be) used supporting infantry close up.
but im shure it is hot becuse they use a turbine engin but not 3000c.
found it only 500c (that is still super hot) so i dont know how they surived on top
http://www.honeywellaerospace.com/pdf/A ... urbine.pdf
Last edited by worst 3 on 2005-11-07 02:33, edited 1 time in total.
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worst 3
- Posts: 253
- Joined: 2005-08-13 07:19
i knew you were trying to get a point acros, but i saw them use the abrams with infintry a bit and the putin the wonded on the top so i was wondering how hot is was. the abrams dose use basicaly a jet engine so i was wondering. i wish they used armor as it should be used out side the city as suport. any way armor dose not go in a city to becuse there just to big of a target in to small of an area.
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NikovK
- Retired PR Developer
- Posts: 1616
- Joined: 2005-10-28 09:56
Armor goes into cities when you want a 120mm HE round put into something at point blank. It needs support and cover from close assault, but otherwise can operate in the tight. A major part of our Bahgdad operations were "Thunder Runs" of US AFV's down wide highways, just to say "Hi" and throw either candy or hot brass out depending on what we met.
Mapper of Road to Kyongan'Ni and Hills of Hamgyong;
Genius behind many Really Stupid Ideas, and some Decent Ones.
Genius behind many Really Stupid Ideas, and some Decent Ones.

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Noetheinner
- Posts: 370
- Joined: 2005-10-30 18:51
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Eddie Baker
- Posts: 6945
- Joined: 2004-07-26 12:00
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IRONxMortlock
- Retired PR Developer
- Posts: 625
- Joined: 2005-10-30 06:39
Yep, I don't really mind tanks that much at the moment but this kind of diversity is what is needed by games. Many of us unfortunately have been tainted by the ranked system which forced this kind of unparalleled homogeneity onto us.Monkwarrior wrote:Gents,
Something crucial in my statement was picked up by only 1 person in here: the serverside variable. IMO PRMM will benefit from diversity, especially with different servers.
If this is possible then we will make an infantry based server which will cater it's own public. Other servers will cater their own, it just would be nice if serveradmins would have the choice to do so, that's all.
On a sidenote: we would run some maps with only tanks on them
Monk.
I can't see the harm in having server side options to allow the vehicles the admins would like?
OT - Could someone explain the term "Monday morning quarterback" to me please?
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Tychandrus
- Posts: 118
- Joined: 2005-10-06 19:11
...I'm sorry but that's quite wrong. Prior to Battlefield even being a gleam in it's creator's eye, there was Tribes 2. Before that, Tribes 1. The first Metal Slug had this too, I think? What else... Ahh, I can't think of them but I'm certain there are other examples. Just thought I'd point out that error.'[R-DEV wrote:Hickman']
This is a MOD for BF2. The BF franchise revolutionized gaming with interactive vehicles..............ALL the established games followed suit and added the vehicle aspect game-play. Why remove the BF bread and butter?
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NikovK
- Retired PR Developer
- Posts: 1616
- Joined: 2005-10-28 09:56
A HPC, four heavies and a peltast and that's a dead generator, boyo. And oh, what a joy jetpacks were. Ah, jetpacks.
You know, I hear the Chinese have jetpacks, and for balance purposes...
You know, I hear the Chinese have jetpacks, and for balance purposes...
Mapper of Road to Kyongan'Ni and Hills of Hamgyong;
Genius behind many Really Stupid Ideas, and some Decent Ones.
Genius behind many Really Stupid Ideas, and some Decent Ones.



