128 players part two.

General discussion of the Project Reality: BF2 modification.
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malv
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Post by malv »

If you reverse engineer the executable that would be violating the DMCA and it is possible that EA would delist the server.
A-10Warthog
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Post by A-10Warthog »

..... its unranked i dont think they would really care.

but if they do....SHHHHH ;)
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Desertfox
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Post by Desertfox »

malv wrote:If you reverse engineer the executable that would be violating the DMCA and it is possible that EA would delist the server.
That would involve work on EA's part. Work = Effort = Not EA
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blud
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Post by blud »

I'm quite certain they don't really care. If BF2 was new then they might but it's getting on...
AfterDune
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Post by AfterDune »

Outlawz wrote:Ive downlaoded it, never really worked, so I just modified the .con files to ahve more bots...PR SP crashes with over 57 bots, I think...had 47, and still some frame lag...
Let's say you start a BF2 coop game. You have changed the con-files to allow like 30 bots, not including players. Then let about 60 players join... is it possible that'll work?

Couldn't find the coop mode in PR, was bugged I believe, so perhaps it needs testing on........ vanilla


Edit:
That seems to work. I changed the AIDefault.con and started a local coop server in vanilla. I was able to run the game with 70 bots and 1 player, me :) .

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Now, this was a local server (multiplayer > create local), so I don't know how this thing will work on a multiplayer internet game. If someone is able to test that... we might be able to give the whole coop-thing some more thoughts?

Imagine scripted bots, if such a thing is even possible :)
Last edited by AfterDune on 2007-06-03 12:22, edited 1 time in total.
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KingKong.CCCP
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Post by KingKong.CCCP »

Well, there is only one proper way of doing this 128p thing...
Talk to EA, get the premision on 64+.
At least make them say why they are not interested in helping the BF comunity.

OR, we can sign a petition!
Like, make a thread on official EA forum, and hit 10,000 signatures for 128p server patch...


Btw, you could mention squad limit 6+ (10 would be nice - I played with some guys that can actualy lead a squad of 10 ppl). :)
Wipeout
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Post by Wipeout »

EA dropped support for BF2 they don't care.. They'll probably force the permission issue tho lol.
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eggman
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Post by eggman »

i dont care if they care heh .. if we need a hacked client we should test that and evaluate distributing one.
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A-10Warthog
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Post by A-10Warthog »

egg! les do it then!!!
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wushu1
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Post by wushu1 »

'[R-DEV wrote:eggman']i dont care if they care heh .. if we need a hacked client we should test that and evaluate distributing one.
Dice was once a respectable company, they created a great game(BF42) were the mod community thrived. Unfortunatly though, they were corrupted by greed, and were assimilated by EA. Dice is no longer the respected company I once new, I say to hell with whatever rules and regulations they tried to use to limit us modders. Go for it, do whatever it takes to reach the limits that this oh so pitiful engine throws at us. If Dice wants us to listen to them, they must earn are respect, and from what I have seen recently....they have no intention of doing so....

Whatever you do, I will be behind you....if something like this could work, who knows what else could be achieved....
"If you do not change direction you may end up were your headed". Lau Zi

"The Taoist sage has no ambitions, therefore he can never fail. He who never fails always succeeds. And he who always succeeds is all powerful". Lao Zi


ingame name-Zuiquan1
AfterDune
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Post by AfterDune »

KingKong.CCCP wrote:one proper way ... Talk to EA
Those things don't match :D

Yar, do you have any clues on where to start with hacking the client? (that is, if you're intested in trying to do that..)
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.:iGi:.U.G.H.
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Post by .:iGi:.U.G.H. »

'[R-DEV wrote:eggman']i dont care if they care heh .. if we need a hacked client we should test that and evaluate distributing one.
Hell yeah. 8-)
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AfterDune
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Post by AfterDune »

Just thinking... back in the BF2-demo-days, you could run 128-player servers, correct?
Now, I'm not into reverse engineering and such, but is it possible to somehow reverse engineer the code that was used in the demo? Perhaps that way we can figure out what differences there are regarding the player limit...

Plus, guys, what are your thoughts about the coop-game, with bot support and stuff? I'm don't know how far we can go there and/or if it's something we want, but I kinda like the idea, if 64+ players does not work out..
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Outlawz7
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Post by Outlawz7 »

You can still download the demo..and people still play it, but its more smacktard than vBF2 itself...
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AfterDune
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Post by AfterDune »

Any news regarding the 128-players or 64 players + numerous bots?
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Outlawz7
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Post by Outlawz7 »

Server is still up, but empty :(
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AfterDune
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Post by AfterDune »

Outlawz wrote:Server is still up, but empty :(
Of course, because it didn't work (see previous posts ;) ).
We're now wondering if we can do something with the client .exe, to make it work (or perhaps make something like "extended coop play").
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Jedimushroom
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Post by Jedimushroom »

Let us H@xx0r t3h c1i3n7z!1111
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