I'm working on a gazelle at this moment. But right now i have a small problem ( i'm going to send better wip pics later)
In this picture you can see that i only have primitive faces if you watch the lines. But as you can see the faces still look "smooth". And that distrubs me!
I stared modelling doing lines and the put a Surface modifier with 0 Patch Topology steps. After that i converted it to Editable Poly. Sometimes I cant see after that the vertex's, but the main problem is the "smoothness". Do you got any ideas?
P.s all the vertex's are Corners.
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Yo! I got this thread updated. Here's a better wip picture.

Any suggestions?





