128 players part two.
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bigmoose332
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wushu1
- Posts: 89
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They've stretched the mapping limits pretty far already, but they CAN go farther.
I believe the largest map in PR right now is 1024x8 correct? (or is it x4?) either way, our mod has tested maps up to 1024x20(didn't work very well
) though they have loaded up, were met with sanity checks out the..well...you know....Also there some funky graphics glitches that happen...
I'd say the MAX size ingame, logically speaking, would be x10, but the lag from it, I would assume, would be so bad no one could be able to play it. Also, I dont know how stable a server with it would be(plus 128 players....impossible....)
Maybe x8 is a little more feasible
I believe the largest map in PR right now is 1024x8 correct? (or is it x4?) either way, our mod has tested maps up to 1024x20(didn't work very well
I'd say the MAX size ingame, logically speaking, would be x10, but the lag from it, I would assume, would be so bad no one could be able to play it. Also, I dont know how stable a server with it would be(plus 128 players....impossible....)
Maybe x8 is a little more feasible
"If you do not change direction you may end up were your headed". Lau Zi
"The Taoist sage has no ambitions, therefore he can never fail. He who never fails always succeeds. And he who always succeeds is all powerful". Lao Zi
ingame name-Zuiquan1
"The Taoist sage has no ambitions, therefore he can never fail. He who never fails always succeeds. And he who always succeeds is all powerful". Lao Zi
ingame name-Zuiquan1
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AOD_Morph
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Cheesygoodness
- Posts: 226
- Joined: 2007-05-03 23:06
bigmoose332 wrote:http://www.totalbf2.com/forums/showpost ... ostcount=9
just found this post, might be useful to the guys trying to sort this out!
Bigmoose
Like impossible would stop us. Peshaw.
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eggman
- Retired PR Developer
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- Joined: 2005-12-27 04:52
x4 is the largest we have in v0.6. That's almost 17sq km. Combined with raising the flight ceiling to 5000m it's a pretty good combined arms setting.wushu1 wrote:They've stretched the mapping limits pretty far already, but they CAN go farther.
I believe the largest map in PR right now is 1024x8 correct? (or is it x4?) either way, our mod has tested maps up to 1024x20(didn't work very well) though they have loaded up, were met with sanity checks out the..well...you know....Also there some funky graphics glitches that happen...
I'd say the MAX size ingame, logically speaking, would be x10, but the lag from it, I would assume, would be so bad no one could be able to play it. Also, I dont know how stable a server with it would be(plus 128 players....impossible....)
Maybe x8 is a little more feasible![]()
Afaik 1024x8 can be done, but there are lots of terrain glitches at the outer edges, so you are restricted to having an island of terrain in the middle of the map (which can still be very large).
The resolution of the terrain can become a concern, but I think that can easily be overcome with creative use of statics.
I'd like to see someone create a scale 8 map for PR because that would equate to 67sq km [( 1025*8 ) * ( 1025*8 )] and I think some compelling scenarios could be created for that.
An amphibious assault with some 3D clouds used as fog above the water (not the ghey vBF2 view distance fog) and lots of helos and jets with some objectives on an island... I'd love to see that come together!
btw I love BB mod, just dont get enough time to play anything these days heh.
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supahpingi
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Outlawz7
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El_Vikingo
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youm0nt
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255 players?
I found this thread on a Half Life 2 forum but in a Battlefield Games section. The thread is how to get 255 players on one server. Is this the way you guys are trying to get 128 players in a server? Not sure if this is possible because the 255 player thread was made about two years ago and not sure if any patch was made prior. Maybe you guys can read the thread and do it their way but with 128 players, 255 is way out of the question, lol.
http://www.halflife2.net/forums/showthread.php?t=84142
http://www.halflife2.net/forums/showthread.php?t=84142
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Scarlet_Pimp
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El_Vikingo
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Dunehunter
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.:iGi:.U.G.H.
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Our server can run 3x full 64player servers at least.El_Vikingo wrote:Which Im sure some servers already have.
Some servers have two 64 player games on simultaneously.
We are recruiting high skill players for PR - http://www.imgoingin.co.uk/forums
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Masaq
- Retired PR Developer
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I'm pretty sure that there's a difference between running 2x64p servers and 1x128 in terms of lag.
Putting it very very simplistically- (and I know that it's an unrealistic model of the network protocols involved, but still):
If you think of each action taking place, you've got your own actions being relayed out and the actions of everyone else coming in.
On a 64p server, that's 64^2 actions simultaniously as every individuals actions are relayed to everyone else.
Two servers- 2(64^2) = 8192 simultanious transactions.
However, on a single 128p server - 128^2 = 16384 simultanious transactions.
Putting it very very simplistically- (and I know that it's an unrealistic model of the network protocols involved, but still):
If you think of each action taking place, you've got your own actions being relayed out and the actions of everyone else coming in.
On a 64p server, that's 64^2 actions simultaniously as every individuals actions are relayed to everyone else.
Two servers- 2(64^2) = 8192 simultanious transactions.
However, on a single 128p server - 128^2 = 16384 simultanious transactions.






