spike strip / stinger

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
Rushy
Posts: 13
Joined: 2007-05-11 14:31

spike strip / stinger

Post by Rushy »

I was just watching a video for VBS2 the military sim and I saw them deploying spike strips and I thought I might aswell put the idea out here. I imagine it wont be worth the effort, but I know you have ways of disabling a vehicles controls. Maybe it can be done like the tanks tracks being destroyed.

Would be pretty cool on maps like Al Basrah. UK forces can immobilise insurgents cars. And insurgents can throw them out across the roads from the sides and then ambush the people in the jeeps.

The advantage I see them having over mines is the ability to cover a larger area. And being able to deploy them from a longer distance at sides of street.

Maybe can be instead of grapple hook for engineer on certain maps.
BlackwaterEddie
Posts: 752
Joined: 2007-02-01 13:26

Post by BlackwaterEddie »

suppose the grappling hook code could be reworked to do this, devs?
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

Location specific effects are impossible on BF2 viechles, this would simply work like a very wide landmine, if implimented. And there's no gaurentee that it would blow out the tires, as IIRC, the partial damage system works on such and such amount of damage has such and such a chance of causing an additional effect (ie blowing the track off a tank or disabling its turret).

:(
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Image
Many thanks to [R-DEV]Adriaan for the sig!
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

You want every engineer to have a spike mat?!
Image

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
Blackhawk 5
Posts: 1607
Joined: 2006-08-25 02:23

Post by Blackhawk 5 »

i think flat tire is impossible in bf2 engine, correct me if im wrong about that. The only thing comes close is knifng the tire and make a hiss noise.

i first thought this thread said stripper
Last edited by Blackhawk 5 on 2007-06-08 18:32, edited 1 time in total.
CareBear
Posts: 4036
Joined: 2007-04-19 17:41

Post by CareBear »

but the tires get smaller when u knife the :P
Image
BlackwaterEddie
Posts: 752
Joined: 2007-02-01 13:26

Post by BlackwaterEddie »

oh noes, weve been beaten by the mat that makes the tyres smaller :O :P
ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

If it could be done then one grand advantage would be area denial w/o the threat of teamkilling.
It's a great idea and one that hasn't been suggested before and that alone makes it worth a great big THANK YOU.
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

Bob_Marley wrote:Location specific effects are impossible on BF2 viechles, this would simply work like a very wide landmine, if implimented. And there's no gaurentee that it would blow out the tires, as IIRC, the partial damage system works on such and such amount of damage has such and such a chance of causing an additional effect (ie blowing the track off a tank or disabling its turret).

:(
Arnt the tires set to go out at X amount of damage? Say its at 60% the tires blow out. Have it so the spike strip does 40 damage, boom your at 60% and your tires are bye bye.
Image
Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Post by Masaq »

Or (and I don't know quite how the partial damage/additional effect stuff works) set the probability of a tyre blowout from that weapon to 100%?
Blackhawk 5
Posts: 1607
Joined: 2006-08-25 02:23

Post by Blackhawk 5 »

In 2142 you cqan do dat, not sure if bf2 can has flat tire no
Post Reply

Return to “PR:BF2 Suggestions”