What if PR became a separate game?
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Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13
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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
Realistically not too many studios today are doing both a complete engine AND then doing game content on top of it. And when they do, the engine aspects is really intended to be liscenced as it's own stand alone game engine. Licencing fees can get pretty astronomical.
I've not seen a game engine that meets our criterion aside from the ArmA engine (which ain't all that spectacular in many ways).
And look at the economics.. let's say we publish through Steam. And let's say that 10,000 current community members all buy it, plus another 10,000 because we do some sort of ad campaign. And let's say it's $30 USD.
So that's $600,000 gross. Probably 100k in steam costs, and another 200k in engine fees .. down to 300k gross now. Put a 20 person team on that and yer making 15k each or somewhere just below the poverty line in most countries.
At best I think we could make a decent game on top of an existing platform as a hobby that provided a bit of beer money.
I've not seen a game engine that meets our criterion aside from the ArmA engine (which ain't all that spectacular in many ways).
And look at the economics.. let's say we publish through Steam. And let's say that 10,000 current community members all buy it, plus another 10,000 because we do some sort of ad campaign. And let's say it's $30 USD.
So that's $600,000 gross. Probably 100k in steam costs, and another 200k in engine fees .. down to 300k gross now. Put a 20 person team on that and yer making 15k each or somewhere just below the poverty line in most countries.
At best I think we could make a decent game on top of an existing platform as a hobby that provided a bit of beer money.
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Sabre_tooth_tigger
- Posts: 1922
- Joined: 2007-06-01 20:14
PR is too extreme to go main stream, the latest version even more so. Is there a count for number of players playing PR.
It doesnt have its own tab on game monitor, is that because theres no way to offically tag modded bf2 servers I guess.
I have noticed the number of servers I get returned from doing a 'PR' search has gone up, but thats not exactly accurate.
I think its a great game and unique in lots of ways but the only way it'll go mainstream is if EA nick stuff for their next project and hopefully pay some dues!
It doesnt have its own tab on game monitor, is that because theres no way to offically tag modded bf2 servers I guess.
I have noticed the number of servers I get returned from doing a 'PR' search has gone up, but thats not exactly accurate.
I think its a great game and unique in lots of ways but the only way it'll go mainstream is if EA nick stuff for their next project and hopefully pay some dues!
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SocketMan
- Posts: 1687
- Joined: 2007-03-09 22:03
Not if get Mad because someone didn't hear you
Hey mate, we came back and won that AlKufra oil fields round 22:0 , almost took their last flag too, have more faith next time
Would not have been possible without your help at the beginning, middle of the round , cheers
Would not have been possible without your help at the beginning, middle of the round , cheers
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MadTommy
- Posts: 2220
- Joined: 2006-05-23 11:34
lol..i assume that is at me Socket.. you pissed at me m8?.. i got sick of everyone spawning at the main for their toys. I had to kick you.. and two more people 2 minutes later. Sorry Socket but if you ignored the SL he will kick you if he is called Tommy, my patientience was low. I look forwrad to squadding with you again. But i did it for the squad and some squad discipline. See you out there mate.SocketMan wrote:Hey mate, we came back and won that AlKufra oil fields round 22:0 , almost took their last flag too, have more faith next time![]()
Would not have been possible without your help at the beginning, middle of the round , cheers![]()
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Sabre_tooth_tigger
- Posts: 1922
- Joined: 2007-06-01 20:14
my bad, theres 125 PR servers apparently
http://www.game-monitor.com/search.php? ... ruleval=pr
Though it appears they have fallen in number by roughly 5% over the last month
http://www.game-monitor.com/search.php? ... ruleval=pr
Though it appears they have fallen in number by roughly 5% over the last month





