i was just thinking,
you know how in strategy games you have the option of dropping a small number of paratroopers and stuff any where on the map.
well......
righ the vehicle drop so that it drops a spawn point instead of a vehicle so that the comander can drop it behind enemy line or anywhere he sees fit and all the team could spawn on it -providing they were in a squad
it would still have the same caracter istics, 2 nades and its gone.
this would be a more accurate simulation of paradrops imo then starting from a spawn way off in the air.
Comander deployable spawn point
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mammikoura
- Posts: 1151
- Joined: 2006-09-19 04:26
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Thunder
- Posts: 2061
- Joined: 2006-05-30 17:56
i like the idea but only as a option on maps with the specialist forces in it ie, only on a map with a force such as US army rangers or a MEC parachute devision for example other wise if we just have squads of marine medics para dropping in or a wave of chinese engineers falling from the sky it might look silly

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Masaq
- Retired PR Developer
- Posts: 10043
- Joined: 2006-09-23 16:29
Yeah I like the idea, (mostly because airdrops are fun) and if the 'chute speed was kept fairly slow (although obviously not as slow as the supply crate's painfully slow descent), it'd keep people nicely exposed to compensate for the mobility-factor. If it were possible to remove the ability to open your chute manually and have them on automatic time-based opens, you'd stop people from avoiding the exposure by opening seconds before impact.



