Sharqi unbalance...

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Szarko
Posts: 627
Joined: 2005-11-07 03:37

Sharqi unbalance...

Post by Szarko »

Now i believe that the MEC team has an unfair advantage in the skies on this map. Only because they get a gunship and yet the USMC gets the little bird. This makes things unfair because the MEC gunship can easily shoot down the little bird, MEC team can destroy USMC tanks very easily, and the MEC gunners gun deals out alot of damage. However the little bird cannot destroy tanks, destroy enemy helis or even kill infantry. So you can see that this is unfair and the Little bird should be exchanged with the cobra.
Noetheinner
Posts: 370
Joined: 2005-10-30 18:51

Post by Noetheinner »

hmm loar up the LB with AT guys. That ought to be interesting....
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GRB
Posts: 475
Joined: 2005-11-01 20:05

Post by GRB »

=PL=POLSKA wrote:So you can see that this is unfair and the Little bird should be exchanged with the cobra.
Either that or the Havoc should be replaced with a transport chopper...

Personally I'de like to see the little bird more often on maps such as Sharqi...
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GRB
Posts: 475
Joined: 2005-11-01 20:05

Post by GRB »

BuMp..

Any more ideas on this? I think its worth a discussion. Good map. I also think its a bit unfair to give the MEC forces an attack helo, but the US only gets a itty bitty transport chopper..
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BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

i say take away the MECs chopper all together, give the US 2 LBs, play it on AAS so flag hopping isnt an option, and the map would be great. also remove all vehicles except buggies and transport trucks.
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worst 3
Posts: 253
Joined: 2005-08-13 07:19

Post by worst 3 »

BrokenArrow wrote:i say take away the MECs chopper all together, give the US 2 LBs, play it on AAS so flag hopping isnt an option, and the map would be great. also remove all vehicles except buggies and transport trucks.

think takeing away the tank would be unfair for the mec if the use gets 2Lb, unless they get some thing good to replace it. BUT WHAT??
GRB
Posts: 475
Joined: 2005-11-01 20:05

Post by GRB »

BrokenArrow wrote:i say take away the MECs chopper all together, give the US 2 LBs, play it on AAS so flag hopping isnt an option, and the map would be great. also remove all vehicles except buggies and transport trucks.
I like that idea! I like it alot...Best idea i've seen yet!

AAS is quite interesting. I didnt really get it at first. But now, i understand what it does. It implements MUCH better teamwork and it promotes so much more organized gameplay. Makes it seem so much more logical.
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CobraPhantom
Posts: 689
Joined: 2005-03-28 13:00

Post by CobraPhantom »

Not speaking for the PR mod here, I wish that all Vanilla Bf2 maps not be included in PR.
As for the LB on Sharqi, the havoc should have been replaced with the Mec transport.
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GRB
Posts: 475
Joined: 2005-11-01 20:05

Post by GRB »

'[R-DEV wrote:CobraPhantom']Not speaking for the PR mod here, I wish that all Vanilla Bf2 maps not be included in PR.
I agree. Im sure they will have some of thier own maps in the near future. Until then we're stuck with the same illogical, fake, environmentally incorrect, oddly ironic maps....(strike at karkand is somewhat of an exception, its not bad)
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Enforcer1975
Posts: 226
Joined: 2005-10-01 20:23

Post by Enforcer1975 »

There shouldn't be any attack aircraft in city maps. I wonder why they left the helos out of karkand...
He who fights and runs away can run away another day.


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BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

wanted to keep it more infantry based i believe without flag hopping (which is a problem anyway on BF2 maps).

I think that giving the US a few LBs would be fine in any map so long as it is AAS. then they could be used for flanking or cutting off a position while a larger force attacks, forces both teams to work together and think.

Not sure about giving the MEC a transport helo on sharqi, a good pilot/single gunner team could easily blot the LB from the sky.
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Szarko
Posts: 627
Joined: 2005-11-07 03:37

Post by Szarko »

some one sujested that if you loaded up a LB full of AT guys that it would be balanced, however it would take 6 people to do the same thing that one person in the attack helo.

I like the idea of giving more than one LB for any map really, would be loads of fun. Only on AAS ofcourse.
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