Sharqi unbalance...
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Szarko
- Posts: 627
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Sharqi unbalance...
Now i believe that the MEC team has an unfair advantage in the skies on this map. Only because they get a gunship and yet the USMC gets the little bird. This makes things unfair because the MEC gunship can easily shoot down the little bird, MEC team can destroy USMC tanks very easily, and the MEC gunners gun deals out alot of damage. However the little bird cannot destroy tanks, destroy enemy helis or even kill infantry. So you can see that this is unfair and the Little bird should be exchanged with the cobra.
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Noetheinner
- Posts: 370
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GRB
- Posts: 475
- Joined: 2005-11-01 20:05
Either that or the Havoc should be replaced with a transport chopper...=PL=POLSKA wrote:So you can see that this is unfair and the Little bird should be exchanged with the cobra.
Personally I'de like to see the little bird more often on maps such as Sharqi...

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GRB
- Posts: 475
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BuMp..
Any more ideas on this? I think its worth a discussion. Good map. I also think its a bit unfair to give the MEC forces an attack helo, but the US only gets a itty bitty transport chopper..
Any more ideas on this? I think its worth a discussion. Good map. I also think its a bit unfair to give the MEC forces an attack helo, but the US only gets a itty bitty transport chopper..

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BrokenArrow
- Retired PR Developer
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worst 3
- Posts: 253
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BrokenArrow wrote:i say take away the MECs chopper all together, give the US 2 LBs, play it on AAS so flag hopping isnt an option, and the map would be great. also remove all vehicles except buggies and transport trucks.
think takeing away the tank would be unfair for the mec if the use gets 2Lb, unless they get some thing good to replace it. BUT WHAT??
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GRB
- Posts: 475
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I like that idea! I like it alot...Best idea i've seen yet!BrokenArrow wrote:i say take away the MECs chopper all together, give the US 2 LBs, play it on AAS so flag hopping isnt an option, and the map would be great. also remove all vehicles except buggies and transport trucks.
AAS is quite interesting. I didnt really get it at first. But now, i understand what it does. It implements MUCH better teamwork and it promotes so much more organized gameplay. Makes it seem so much more logical.

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CobraPhantom
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GRB
- Posts: 475
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I agree. Im sure they will have some of thier own maps in the near future. Until then we're stuck with the same illogical, fake, environmentally incorrect, oddly ironic maps....(strike at karkand is somewhat of an exception, its not bad)'[R-DEV wrote:CobraPhantom']Not speaking for the PR mod here, I wish that all Vanilla Bf2 maps not be included in PR.

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Enforcer1975
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BrokenArrow
- Retired PR Developer
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wanted to keep it more infantry based i believe without flag hopping (which is a problem anyway on BF2 maps).
I think that giving the US a few LBs would be fine in any map so long as it is AAS. then they could be used for flanking or cutting off a position while a larger force attacks, forces both teams to work together and think.
Not sure about giving the MEC a transport helo on sharqi, a good pilot/single gunner team could easily blot the LB from the sky.
I think that giving the US a few LBs would be fine in any map so long as it is AAS. then they could be used for flanking or cutting off a position while a larger force attacks, forces both teams to work together and think.
Not sure about giving the MEC a transport helo on sharqi, a good pilot/single gunner team could easily blot the LB from the sky.

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Szarko
- Posts: 627
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