Spawning at a flag that is currently under attack

General discussion of the Project Reality: BF2 modification.
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GodsHolyMember
Posts: 17
Joined: 2005-11-03 19:24

Spawning at a flag that is currently under attack

Post by GodsHolyMember »

I don't know about most of you people, but I'm frustrated with how I will attack a flag with my squad, and successfully clear out the area, only to get whiped out by the entire team spawning at the location with the appropriate kit for eliminating us! Like if my squad comes in with 2 APCs, the enemy will start spawning as AT and SpecOps to take out the vehicles!

I find it really frustrating! people will spawn as an AT class, pull off one shot, and boom I kill them and then it just keeps repeating! I lose a chunk of health each time as the team keeps respawning in greater numbers at that location in order not to lose the flag!

I think that the PRMM team should consider making it so that the only time someone can spawn at any particular flag (except uncapturable ones) is when their team occupies either in an equal or greater number to the enemy occupying the same point.
Artnez
Posts: 634
Joined: 2005-08-15 01:44

Post by Artnez »

I don't know how possible that is with the engine limitations.

Although... maybe they can drastically decrease the amount of time it takes a flag to go neutral and increase the time it takes to actually capture it.
"Having the piss taken out of you is a small price to pay when others do your research. Thank you gentlemen." - Azametric(IRL)
Tonedef
Posts: 115
Joined: 2005-07-16 23:07

Post by Tonedef »

The engine has limits...but I don't think this is out of its range. I agree, it is pretty lame.
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GodsHolyMember
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Post by GodsHolyMember »

actually, it is possible in the engine. The bf2 game currently stops too many people from spawning at any one flag all at once. If you look closely at the map, the spawn point turns from white to red. I figure that it may be possible to work this into the game by way of altering this engine-feature to focus not just on the number of spawn queries at any one spot to the ratio of allies:enemies in order to allow a spawn.
BrokenArrow
Retired PR Developer
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Post by BrokenArrow »

just make it main base only spawning and your problem is solved.
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Rg
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Joined: 2005-06-17 22:35

Post by Rg »

BrokenArrow wrote:just make it main base only spawning and your problem is solved.
I know a lot of people would hate this, but I agree with it.
Heydude235
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Joined: 2005-11-04 00:54

Post by Heydude235 »

what do you mean just main base? I like the idea becuase when you clear it you would have more people. There for the other team would not be able to spwan there. This would make people to defend flags. Now for mainbases it would take to much time to make it were its only for 1 flag or isent for 1 flag. It would be easyer to just make it that way on all flags. So im all for it!
BadKarma
Posts: 43
Joined: 2005-07-13 10:10

Post by BadKarma »

GodsHolyMember wrote:I don't know about most of you people, but I'm frustrated with how I will attack a flag with my squad, and successfully clear out the area, only to get whiped out by the entire team spawning at the location with the appropriate kit for eliminating us! Like if my squad comes in with 2 APCs, the enemy will start spawning as AT and SpecOps to take out the vehicles!

I find it really frustrating! people will spawn as an AT class, pull off one shot, and boom I kill them and then it just keeps repeating! I lose a chunk of health each time as the team keeps respawning in greater numbers at that location in order not to lose the flag!

I think that the PRMM team should consider making it so that the only time someone can spawn at any particular flag (except uncapturable ones) is when their team occupies either in an equal or greater number to the enemy occupying the same point.
I disagree.
If u take a flag with a squad of at least 3 ppl, neutralizing of the flag goes really fast and respawning defenders aren´t an issue anymore.
On the contrary i think respawning defenders are a good example how using the squad system could improve gamplay if those morons on public servers would uses it.

Imho spawning at only at the mainbase would be stupid, and would wide open the gates for spancamping and baseraping! Think of one after the other artillery strike at this main base, spawncamping snipers, spawnraping helos etc.!
Last edited by BadKarma on 2005-11-04 13:05, edited 1 time in total.
GodsHolyMember
Posts: 17
Joined: 2005-11-03 19:24

Post by GodsHolyMember »

Reply to #9

I too disagree with only allowing spawning at the main base, it would make big maps impossible to play unless the team was nice enough to give rides in their hmmv's.

but to defend my point, I'm talking about usually trying to take the second to last flag on a head-on style map (no uncappables for at least one team). Those flags take a while to cap, even with a few squadmates, so getting the flag to neutral still takes a while. Plus, every few seconds, an enemy or several will usually spawn in the location and slow down the capping progress. It is really annoying because, OF COURSE, the people spawning there are going to usually pick the appropriate kit to eliminate the threat!

I think that all that needs to be done is to utilize the ratio that the game already has in it for flag capping, to now also apply to spawning at Capture Points.

I'm not talking about giving an unfair advantage to the invading force, but I think that it is annoying when a team gets cought with their pants down at a particular flag, but is able to mop up nicely before its too late simply because they were able to wear down the invading force with perpetual, suicidal attacks.
ECale3
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Joined: 2005-09-12 23:59

Post by ECale3 »

You would still be able to spawn on your squad leaders, and that would improve teamplay and help promote a survival instinct in people.
Monkwarrior
Posts: 7
Joined: 2005-09-08 14:56

Post by Monkwarrior »

IMO you guyz are missing the point.
When I shoot someone on a capping area I don't want him respawning on that same area to take revenge at me with an adjusted kit.
The solution has been ingame for ages and works like a shine: just make sure that the respawntime (serverside) is 25 secs or more. You will never be able to spawn at that same location in time, so loosing your life at a flag = loosing that flag. It makes people even think twice before risking their lives ;)

So the solution is there allready, let's not make this more complicated then it is shall we ;)

Greetingz, Monk.
GodsHolyMember
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Joined: 2005-11-03 19:24

Post by GodsHolyMember »

Reply to #12

Very good point, haven't really played a server with a 25sec spawn time...I only have played on Ranked servers stuck at default 15 seconds! but I would like to reward people for choosing their squad leader as a spawn point. Would it be possible to slow down the spawn rate at flags but leave spawning at your leader's position still at 15 seconds? That might encourage people to get into squads rather than lone-wolf it.
CodeRedFox
Retired PR Developer
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Post by CodeRedFox »

I seen on server with 45 sec spawn.....and damn did I not want to die
Rg
Posts: 181
Joined: 2005-06-17 22:35

Post by Rg »

So spawn time is a server option or no?

The longer the spawn time the better. This will slow the game down more, because of the fear of dying and having to wait^.
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

Spawning at mainbase, as well as a FORCE 45 second spawntime will cause people to actually rely on transportation, people to fear for their life (it took them 2 minutes to even get to the fight, why run out into the street and die in 2 seconds?), and make teamwork more effective and appealing because you have to rely on others to get anywhere.

I hope this makes it into PR.1

Also, you have to make the mainbases uncappable, so that spawn camping is reduced, and nobody attacks where people spawn.

The only time you should have multiple spawns would be in a 'clear out the insurgents' style map, where the mec can spawn (all spawns inside buildings, underground, in tunnels, out of view) in different parts of the cityl, and us has to go through town and clear out the random pockets of resistance. The us cannot cap these abundant mec spawn points, like the 2 foward ones in karkand, the mec can never use them.
Last edited by Figisaacnewton on 2005-11-08 23:27, edited 1 time in total.
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Artnez
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Post by Artnez »

I wonder if it's possible to adjust spawn times based on flags... that would be amazing.
"Having the piss taken out of you is a small price to pay when others do your research. Thank you gentlemen." - Azametric(IRL)
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

if its going to be main base only spawn i dont think the respawn time needs to be that much longer, just increase the critically wounded time(if possible base it on where the person is hit)
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GodsHolyMember
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Post by GodsHolyMember »

Reply to #16

I like that clear out the insurgents idea. I think it would be especially cool if it would be possible to detonate some the spawns that the insurgents are comming from. For instance, a Karkand style map where the MEC can spawn inside buildings and such, but there would also be a few caves to come out of in the hillsides. Maybe make it so that like 4 packs of C4 can close the tunnel permanently!
Heydude235
Posts: 442
Joined: 2005-11-04 00:54

Post by Heydude235 »

I say keep the spwan the same. Maybe make it all spwan that arnt main base inside a building. So if someone is taking the flag it you make it realistic. Becuase when you take a area the enemy may still be in the building. So you would have to clear it out. But if your team has more people then the other still traped in the building. Then you can take the spwan. Also to make this in urban combat there should be basement with little windows on the road. Maybe trenches also little cracks in the wall with lmg set up. To make close combat harder. Also you should be able to request a airstrick on a spot on the map. Only the squad leader and the commander have the map display able to do this.
But a real player would have to get in a plane and bomb it. This would not be ardy. Just a way to direct air bombing like in the movie about falluhja.
Last edited by Heydude235 on 2005-11-09 01:20, edited 1 time in total.
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