just kinda thinkin'... wouldnt it be its fastest at the point of explosion and lose energy after that? i dont know anything bout nades, so thats jsut my head turning..Hardtman wrote:Um....it might work,but this really is depending on the amount of explosives in the nade. If the explosion is weak enough then a modern Helmet might hold it and the fragments would not have enought time to build up enough speed to pass throud the helmet.
Bloody grenades!
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OkitaMakoto
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El_Vikingo
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OkitaMakoto
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just to make it fair and show a more equal look, cuz i honestly dont care...El_Vikingo wrote:Jump Round the Corner = Throw yourself towards the grenade, pick it up, prepare to throw it back, aim for original thrower, start launching your arm forwards in a throwing motion, let go of the grenade, take cover?
get up, look for cover, decide if its safer than a nade to attempt, "prepare to run", run, dive, Jump around corner...
Probably is close enough to equalling...
Throw yourself towards the grenade, pick it up, prepare to throw it back, start launching your arm forwards in a throwing motion, let go of the grenade
(i took out "aiming for original thrower", cuz who the hells gonna aim with a grenade about 1 second from exploding
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Danthesandman
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2 true mate. If ya can get up and run as everyone is saying 8m or 50m i think u can swipe a hand across a granade, grabing and throwing (anywhere that isnt you) at the end of the swing. its not like between the grab and throw you have to think. if you have to stop and work out what to do next you shouldnt even be allowed in the army. HELL, you shouldnt even have a basic education.OkitaMakoto wrote:(i took out "aiming for original thrower", cuz who the hells gonna aim with a grenade about 1 second from exploding)
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The_motivator
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http://www.usmc.mil/marinelink/mcn2000. ... endocument
with an old ww2 helmet, it would cause the helmet to be ripped up and become its own lethal fragmentation.
with an old ww2 helmet, it would cause the helmet to be ripped up and become its own lethal fragmentation.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic5743_1.gif[/img]
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Wasteland
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Yes, you're right. Unless the explosive charge wasn't completely combusted yet. The fragments begin to move outward when the charge is first detonated. As the reaction occurs, fragments are already moving outward. So if the fragments reach the helmet before the reaction is completed, those fragments may still be accelerating.OkitaMakoto wrote:just kinda thinkin'... wouldnt it be its fastest at the point of explosion and lose energy after that? i dont know anything bout nades, so thats jsut my head turning..
It's the same principle that causes barrel length to influence muzzle velocity in many cases.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
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Flanker15
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If you don't have time to runs from the nade, if you picked it up and threw it wouldn't it most likely explode in the air? This would make the grenade 100% more effective and is probably more likely to kill you than if you just went to ground.
If anyone is still trying to grasp the concept of a 200m radius for a def nade, just think of it as a sawed of shotgun that fires in every direction at the same time!
If anyone is still trying to grasp the concept of a 200m radius for a def nade, just think of it as a sawed of shotgun that fires in every direction at the same time!
Help Project Reality in Australia, join the bigD community!
http://www.bigdgaming.net/
http://www.bigdgaming.net/
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Danthesandman
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but the point is your on the ground behind cover and the granade comes down in front of you. all your gonna want to do is get rid of it or run. and think about it. if the enemy can throw a granade on you then maybe their gonna see you get up and run for your life. then you'll just die painfully. if your behind cover on the ground at least throw it, not right into the air.
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Hardtman
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Exactly my point,thanks for explaining itJP*wasteland.soldier wrote:Yes, you're right. Unless the explosive charge wasn't completely combusted yet. The fragments begin to move outward when the charge is first detonated. As the reaction occurs, fragments are already moving outward. So if the fragments reach the helmet before the reaction is completed, those fragments may still be accelerating.
It's the same principle that causes barrel length to influence muzzle velocity in many cases.
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Long Bow
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JP*wasteland.soldier wrote:An SL in Iraq just recently got the Medal of Honor after putting his helmet over a grenade and laying on his helmet to keep it from killing his men. He died a few days later from massive internal bleeding and organ damage.
That is what I figured would be the case, massive injuries and possible death if the helmet keeps the fragmentation in.
I think if a gernade lands close enough to you to kill you it doesn't matter what you do. The best bet would be to lay prone with feet towards it as suggested. Just think about it, if you were behind a wall and a nade lands, first you have to visually identify it or hear it land and then identify it, then grab it and toss it or run and dive behind cover. If you have enough time to locate it, grab it and flick it over the wall, it may blow up in the air as you try to duck behind the wall, at that range your done. If you see it land, then scan to find cover, turn and attempt to move your probably going to get hit on route to your cover and be messed up. I have a feeling that there would be a good second delay in you locating the gernade and making a decision on what to do. That leaves you with 1 or 2 seconds to carry out the action.
I am no expert but human nature and the fact that when you get surprised there are delays in these type of situations equals a bad outcome. The fact that we can't "cook" gernades in BF2 leads people to the idea that IRL you could throw gernades back.
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blackeagle1992
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Wasteland
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The USMC MOUT field manual directs Marines never to "cook off" grenades unless the are very experienced experts in their use. It seems to imply that most Marines would not be considered sufficiently "expert".Long Bow wrote:I am no expert but human nature and the fact that when you get surprised there are delays in these type of situations equals a bad outcome. The fact that we can't "cook" gernades in BF2 leads people to the idea that IRL you could throw gernades back.
No no, everybody know the correct protocol is to insert head between legs and apply pressure with lips to the end of kissing your *** goodbye.Long Bow wrote: I think if a gernade lands close enough to you to kill you it doesn't matter what you do. The best bet would be to lay prone with feet towards it as suggested.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
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OkitaMakoto
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ahh, thats true. i just figured a grenade was kinda like.. boom. not booo-oooo--oooom (exaggerated) cool though. i never really thought about how that applied to barrels though, thanks! so in the barrel, the blast keeps the power behind the bullet longer instead of a short barrel reaching the end and just shooting the power/blast out the sides? thats cool... learn somethin' new every day...JP*wasteland.soldier wrote:Yes, you're right. Unless the explosive charge wasn't completely combusted yet. The fragments begin to move outward when the charge is first detonated. As the reaction occurs, fragments are already moving outward. So if the fragments reach the helmet before the reaction is completed, those fragments may still be accelerating.
It's the same principle that causes barrel length to influence muzzle velocity in many cases.
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Wasteland
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Right. But it all depends on the charge used. If it's a very fast-burning charge, the round may not have left the barrel by the time the charge is combusted to the point where there is no longer force acting on the round. If you've got muzzle-flash occurring though, that's a sure indicator that you could do with a longer barrel.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
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Long Bow
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JP*wasteland.soldier wrote:The USMC MOUT field manual directs Marines never to "cook off" grenades unless the are very experienced experts in their use. It seems to imply that most Marines would not be considered sufficiently "expert".
No no, everybody know the correct protocol is to insert head between legs and apply pressure with lips to the end of kissing your *** goodbye.
Hmm very interesting and LOL to the second part. I would imagine after the years of BF2 combat I have seen I would be considered an expert in a variety of military skill sets


