In regards to the AT class.
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Tychandrus
- Posts: 118
- Joined: 2005-10-06 19:11
In regards to the AT class.
Just a minor suggestion to the AT class.
When I spawn as the AT class, I tend to find myself automatically armed with the corresponding launcher for that class. More often than not, I find that a bit of an inconvinience. I know that the AT's main weapon IS the launcher itself but more often than not, when you spawn one tends to always find the enemy on foot more commonly than an enemy in a vehicle.
I don't know if I'm just nit picking or whatever, but there are quite a few times that, when I've spawned, I found myself staring down the barrel of an opponent, unable to retaliate because of several things:
1. Surprise. What are you doing here?!
2. I don't have a pistol in my hand.
3. I have a rocket launcher.
3a. I do not wish to fire the rocket launcher, as that would waste ammo.
3b. I cannot retaliate. Refer to 2.
4. By the time I switch to my pistol - I'm dead.
Perhaps I'm not quick enough? Perhaps the weapon you should have in your hand upon spawn should be the pistol as the AT class? I don't know. I personally think it may be a bit more convinient, but others are of course free to voice their opinions on the matter. Maybe I'm just too slow or something, haha.
When I spawn as the AT class, I tend to find myself automatically armed with the corresponding launcher for that class. More often than not, I find that a bit of an inconvinience. I know that the AT's main weapon IS the launcher itself but more often than not, when you spawn one tends to always find the enemy on foot more commonly than an enemy in a vehicle.
I don't know if I'm just nit picking or whatever, but there are quite a few times that, when I've spawned, I found myself staring down the barrel of an opponent, unable to retaliate because of several things:
1. Surprise. What are you doing here?!
2. I don't have a pistol in my hand.
3. I have a rocket launcher.
3a. I do not wish to fire the rocket launcher, as that would waste ammo.
3b. I cannot retaliate. Refer to 2.
4. By the time I switch to my pistol - I'm dead.
Perhaps I'm not quick enough? Perhaps the weapon you should have in your hand upon spawn should be the pistol as the AT class? I don't know. I personally think it may be a bit more convinient, but others are of course free to voice their opinions on the matter. Maybe I'm just too slow or something, haha.
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Heydude235
- Posts: 442
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Paladin-X
- Retired PR Developer
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NikovK
- Retired PR Developer
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- Joined: 2005-10-28 09:56
I'm not much for class limitation but I am for ability limitation; applying economics of capability to raise the "cost" of certain troop types. I think giving AT troops long arms would reduce the attractiveness of Assault and Medic, our current riflemen. The SMG is a limited self-defense or close assault weapon and I still think it fits the class perfectly. Reduced AT ammunition and its ineffectiveness against infantry (was shot at twice today by one, < 2 foot misses. Survived) reduces the Quake rocket-monkey appeal of the class, but limiting the class to a sidearm causes people to resort to their launchers against personel. So, that's my thought on it.
Mapper of Road to Kyongan'Ni and Hills of Hamgyong;
Genius behind many Really Stupid Ideas, and some Decent Ones.
Genius behind many Really Stupid Ideas, and some Decent Ones.

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Heydude235
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Eddie Baker
- Posts: 6945
- Joined: 2004-07-26 12:00
Not going to happen in order to maintain decent gameplay (as Nivovk mentioned) and realism. Dedicated, man-portable anti-armor gunners rarely carry rifles, but riflemen sometimes carry one-shot, disposable light anti-armor weapons.Zodiac wrote:Give the AT units M4s or AK74s but limit their ammunition to two magazines so they'll conserve it.
Whether or not an anti-armor specialist/anti-tank assaultman carries a rifle or SMG usually depends on the unit's table of organization and equipment.
Marine Corps TO&E states that the gunner of a SMAW or Javelin team only carries the launcher, a sidearm (M9) and a couple of rounds, with the assistant gunner carrying a rifle and additional rounds. Additional rounds may also be carried by riflemen of the unit to which the SMAW/Javelin team is attached. The Rangers use a 3 man team for the M3 RAAWS (84mm Carl Gustav recoilless rifle) and Javelin teams in their company weapons platoons.
I have seen precious few photos of SMAW/RAAWS or Javelin gunners carrying rifles in combat or training, and when they are, the rocket launcher or recoilless is disassembled and slung and the Javelin CLU is stowed in its carrying bag.
Even old Soviet / Russian TO&E has an RPG-7 gunner in each motorised rifle squad, carrying only a sidearm, supported by an assistant gunner.
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Heydude235
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Eddie Baker
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Heydude235
- Posts: 442
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Tychandrus
- Posts: 118
- Joined: 2005-10-06 19:11
Thanks Paladin, I appreciate to hear one of my suggestions given a consideration. Can we expect a patch for the current 2.0 or will we be waiting until the real PR release?'[R-DEV wrote:Paladin-X']
Good point. I find myself wanting to spawn with pistol by default as well. Perhaps this will be changed in the next release.


