In regards to the AT class.

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Tychandrus
Posts: 118
Joined: 2005-10-06 19:11

In regards to the AT class.

Post by Tychandrus »

Just a minor suggestion to the AT class.

When I spawn as the AT class, I tend to find myself automatically armed with the corresponding launcher for that class. More often than not, I find that a bit of an inconvinience. I know that the AT's main weapon IS the launcher itself but more often than not, when you spawn one tends to always find the enemy on foot more commonly than an enemy in a vehicle.

I don't know if I'm just nit picking or whatever, but there are quite a few times that, when I've spawned, I found myself staring down the barrel of an opponent, unable to retaliate because of several things:

1. Surprise. What are you doing here?!
2. I don't have a pistol in my hand.
3. I have a rocket launcher.
3a. I do not wish to fire the rocket launcher, as that would waste ammo.
3b. I cannot retaliate. Refer to 2.
4. By the time I switch to my pistol - I'm dead.

Perhaps I'm not quick enough? Perhaps the weapon you should have in your hand upon spawn should be the pistol as the AT class? I don't know. I personally think it may be a bit more convinient, but others are of course free to voice their opinions on the matter. Maybe I'm just too slow or something, haha.
Heydude235
Posts: 442
Joined: 2005-11-04 00:54

Post by Heydude235 »

This my friend is why you work in squads and spwan on your squad leader.
Tychandrus
Posts: 118
Joined: 2005-10-06 19:11

Post by Tychandrus »

And you think I don't?
worst 3
Posts: 253
Joined: 2005-08-13 07:19

Post by worst 3 »

1 thing isnt spawning on a sqad unrealistic
Paladin-X
Retired PR Developer
Posts: 592
Joined: 2005-06-12 16:00

Post by Paladin-X »

worst 3 wrote:1 thing isnt spawning on a sqad unrealistic
Yes, but this is one thing where gameplay > realism. :P

IRT #1

Good point. I find myself wanting to spawn with pistol by default as well. Perhaps this will be changed in the next release.
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NikovK
Retired PR Developer
Posts: 1616
Joined: 2005-10-28 09:56

Post by NikovK »

I miss my Chinese Type-85 smg. Please bring back SMGs for the AT class. They sucked anyway.
Mapper of Road to Kyongan'Ni and Hills of Hamgyong;
Genius behind many Really Stupid Ideas, and some Decent Ones.

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Zodiac
Posts: 30
Joined: 2005-11-06 19:05

Post by Zodiac »

Give the AT units M4s or AK74s but limit their ammunition to two magazines so they'll conserve it. Also, limit the number of AT units on each team to about two or three
NikovK
Retired PR Developer
Posts: 1616
Joined: 2005-10-28 09:56

Post by NikovK »

I'm not much for class limitation but I am for ability limitation; applying economics of capability to raise the "cost" of certain troop types. I think giving AT troops long arms would reduce the attractiveness of Assault and Medic, our current riflemen. The SMG is a limited self-defense or close assault weapon and I still think it fits the class perfectly. Reduced AT ammunition and its ineffectiveness against infantry (was shot at twice today by one, < 2 foot misses. Survived) reduces the Quake rocket-monkey appeal of the class, but limiting the class to a sidearm causes people to resort to their launchers against personel. So, that's my thought on it.
Mapper of Road to Kyongan'Ni and Hills of Hamgyong;
Genius behind many Really Stupid Ideas, and some Decent Ones.

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Heydude235
Posts: 442
Joined: 2005-11-04 00:54

Post by Heydude235 »

I say keep at the same no main gun. Spwan with pistol thats all but i would love the pilot class for planes
Eddie Baker
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Post by Eddie Baker »

Zodiac wrote:Give the AT units M4s or AK74s but limit their ammunition to two magazines so they'll conserve it.
Not going to happen in order to maintain decent gameplay (as Nivovk mentioned) and realism. Dedicated, man-portable anti-armor gunners rarely carry rifles, but riflemen sometimes carry one-shot, disposable light anti-armor weapons.

Whether or not an anti-armor specialist/anti-tank assaultman carries a rifle or SMG usually depends on the unit's table of organization and equipment.

Marine Corps TO&E states that the gunner of a SMAW or Javelin team only carries the launcher, a sidearm (M9) and a couple of rounds, with the assistant gunner carrying a rifle and additional rounds. Additional rounds may also be carried by riflemen of the unit to which the SMAW/Javelin team is attached. The Rangers use a 3 man team for the M3 RAAWS (84mm Carl Gustav recoilless rifle) and Javelin teams in their company weapons platoons.

I have seen precious few photos of SMAW/RAAWS or Javelin gunners carrying rifles in combat or training, and when they are, the rocket launcher or recoilless is disassembled and slung and the Javelin CLU is stowed in its carrying bag.

Even old Soviet / Russian TO&E has an RPG-7 gunner in each motorised rifle squad, carrying only a sidearm, supported by an assistant gunner.
Heydude235
Posts: 442
Joined: 2005-11-04 00:54

Post by Heydude235 »

eddie why dont you have one of thos cool sigs the the pr tag on it?
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Post by Eddie Baker »

Heydude235 wrote:eddie why dont you have one of thos cool sigs the the pr tag on it?
Hickman offered to make me one, but I never got around to finding a photo for him to work with. Thanks for reminding me. :)
Heydude235
Posts: 442
Joined: 2005-11-04 00:54

Post by Heydude235 »

For reminding you will you try to get mortars add into the mod for me a?
Tychandrus
Posts: 118
Joined: 2005-10-06 19:11

Post by Tychandrus »

'[R-DEV wrote:Paladin-X']
Good point. I find myself wanting to spawn with pistol by default as well. Perhaps this will be changed in the next release.
Thanks Paladin, I appreciate to hear one of my suggestions given a consideration. Can we expect a patch for the current 2.0 or will we be waiting until the real PR release?
Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

there are no real plans for a PRMM .2 patch, im sure the devs reserve the rite to change there minds but i wouldnt plan on it
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