Rivatuner, which is a popular overclocking utility, has a feature to display statistics ingame. I use the GPU temperature monitor. For any direct show or opengl whatever rendering it'll appear in the top left hand corner. It also appears in BFeditor's rendering area.
So I was making a new test map and didn't notice anything out of the norm. I saved the map and loaded it up in BF2. While I was making my way to the next control point I noticed my on screen display (OSD) actually imprinted on the map. This was pretty confusing since I didn't notice it inside the editor.
How could I go about preventing this from happening without disabling the OSD server?
Screenshots (ingame)
http://www.beers.leafo.net/images/scree ... -30-51.jpg
http://www.beers.leafo.net/images/scree ... -42-23.jpg
http://www.beers.leafo.net/images/scree ... -49-98.jpg
(It reads "GPU 65.0 °C", which is similar to the OSD in the top left hand corner. The temperatures are different because actually playing the game builds up more heat.)
Screenshots (editor)
http://www.beers.leafo.net/images/scree ... _osd_1.jpg
http://www.beers.leafo.net/images/scree ... _osd_2.jpg
(Area of the ingame screenshots prior to saving the map.)

