Toggling between iron sights...

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indigo|blade
Posts: 118
Joined: 2007-03-25 12:24

Toggling between iron sights...

Post by indigo|blade »

...and the various scopes on each gun sometime in the future?

Man it sounds like this has been discussed here before, but I can't seem to find it and I don't remember a definate answer. I apologize for wasting your time if this has already been hashed through!

As a grunt I would feel so much more efficient depending on the situation(CQB or at range) with all of these *new* scoped rifles coming out in the future. Being confined to a specific view really narrows the grunts effectiveness in CQ assaults.

Thanks!
Last edited by indigo|blade on 2007-06-13 23:22, edited 1 time in total.
"Superior Thinking has always overwhelmed Superior Force."

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Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

you mean being able to swich shights when you spawn or when your alive?
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robbo
Posts: 1159
Joined: 2006-10-25 15:14

Post by robbo »

On most modern sights eg. ACOG, SUSAT have small iron sights ontop for cqc
Lampshade111
Posts: 401
Joined: 2007-06-08 19:37

Post by Lampshade111 »

I don't think any mod has found a way to do this yet but it would be great if possible.
[DVB] TRIggS
Posts: 397
Joined: 2006-10-15 01:51

Post by [DVB] TRIggS »

I suppose the iron sight mode like on the jeeps wouldn't work would it. First click would be iron sighted mode, then press X or C or whatever it is to get scoped view. Im not too sure if handheld weapons can be coded like that though.
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indigo|blade
Posts: 118
Joined: 2007-03-25 12:24

Post by indigo|blade »

you mean being able to swich shights when you spawn or when your alive?
When you are alive.

For example when you right click to use the scope on your rifleman kit, that's the only view you get. This is troublesome when you are assaulting a flag where you have a pretty good idea there will be enemy troops in close quarters. The scope limits your field of vision!

I'm looking for the stability of iron sights in CQ, while retaining the use of the rifleman scope if I get in a longer range fire fight. With the rifleman kit you are very limited with your field of vision when you turn a corner with your scope up so you have nice tight shot placement.

It would be nice to click that scope to the side and use the iron sights when the fight gets up close and personal!
"Superior Thinking has always overwhelmed Superior Force."

~United States Marine Corps~

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Gyberg
Posts: 709
Joined: 2006-08-04 23:36

Post by Gyberg »

http://realitymod.com/forum/showthread.php?t=15459

I suggested a similar thing a while ago, I agree, you should be able to use the backup sight in CQB. It could work the same way sniper zoom works, one click back-up, two clicks optics.
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Katarn
Retired PR Developer
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Post by Katarn »

the SMOD tactical G36 has this and is very useful.
indigo|blade
Posts: 118
Joined: 2007-03-25 12:24

Post by indigo|blade »

That would be a good idea, but then again, take the antipersonel the rifleman scope doesn't zoom (a 4x zoom on brits??? the sniper rifles are a 4x... those are more of a 2x) and only limits your view. And in reality i don't think you'd be using those iron sights in CQB. Do as you would do in real life: aim aproximately (<-how is this word spelled anyway?) and fire. You don't normaly have time to aim because your enemy will probably do what i said and where are you going to run or hide behind? It's CQB, your up close, so close that you need ~2 seconds to sprint up to your enemy. Or if you desperately need to aim down your sights for a safe felling do as instructed before, but before firing just aim down the sights.
I'm not sure I understand your tip here HellDuke.

My wish is that the iron sight would be an option on all of the rifles that have them, regardless if they have a 2x, 4x, 50x scope or not.

It's frustrating to clear a corner of a building and lose the initiative on an enemy soldier because you couldn't see him in scoped view. I almost never fire my rifle "from the hip"(or without sighting down the rifle), as this is completely unrealistic in my view.

All I want to do is flip to iron sights before I turn that corner, clear it for my squad/fireteam, then flip the scope back up.
"Superior Thinking has always overwhelmed Superior Force."

~United States Marine Corps~

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GR34
Posts: 471
Joined: 2007-04-07 03:08

Post by GR34 »

the solution is easy when you spawn you can for example choose the spec ops kit and then with the unlock system you can have it so that one m4 has red dot sight and the other one can have a reflex sight or iron!
indigo|blade
Posts: 118
Joined: 2007-03-25 12:24

Post by indigo|blade »

What? :confused:
"Superior Thinking has always overwhelmed Superior Force."

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Longbow*
Posts: 496
Joined: 2007-03-10 03:00

Post by Longbow* »

I'm all for using vbf2 unlock slots for tactical customization of our pr guns
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