Mapping for PRMM/PR

General discussion of the Project Reality: BF2 modification.
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NikovK
Retired PR Developer
Posts: 1616
Joined: 2005-10-28 09:56

Mapping for PRMM/PR

Post by NikovK »

I think I'm going to try my hand at making a few maps, starting with a small urban map. Grand projects include American armor vrs entrenched MEC infantry in a 1991 Gulf War-esque scenario and a 38 North Yankee themed map. A few questions first. My terrain texture always seems low resolution, I cannot figure out under and overgrowth, and I am unsure if I should make this as a BF2 or PRMM map. Your thoughts and suggestions, please.
Mapper of Road to Kyongan'Ni and Hills of Hamgyong;
Genius behind many Really Stupid Ideas, and some Decent Ones.

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Blackbird
Posts: 62
Joined: 2005-10-30 00:40

Post by Blackbird »

hey u have MSN if so ill help your out but just a quit note that overgrouth DOSE NOT WORK u must use undergroth
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