rewarding the living
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101 bassdrive
- Posts: 514
- Joined: 2007-02-20 15:04
rewarding the living
Ive played 0.6 a bit now and it seriously rocks.
the thing is though, dying is still bit of an issue imo.
you DEVs have tried to make it painfull to die with longer spawntimes, spawnpenalties for killing/dying as civilian etc..
making us look longer and more often at the yellow letters.
but why only solve this by punishing?
since punishing isnt really that constructive..
why not reward people who stay alive?
1 life ingame stands for 1 soldier. you want to keep him alive. the longer you stay alive and the more enemies you take out the more experienced your soldier gets, he becomes a veteran.
Id love to see some appreciation for this.
like you kill enough enemies, or you stay alive and stick with your squad long enough your aim improves ( less recoil), your sprintmeter refills faster and you can might take 1 more hit than usual.
think of R- Type.. you get gun boost up after boost up for staying alive. and then you dont wanna lose them.. you get cautious.
might just one of my silly ideas^^
the thing is though, dying is still bit of an issue imo.
you DEVs have tried to make it painfull to die with longer spawntimes, spawnpenalties for killing/dying as civilian etc..
making us look longer and more often at the yellow letters.
but why only solve this by punishing?
since punishing isnt really that constructive..
why not reward people who stay alive?
1 life ingame stands for 1 soldier. you want to keep him alive. the longer you stay alive and the more enemies you take out the more experienced your soldier gets, he becomes a veteran.
Id love to see some appreciation for this.
like you kill enough enemies, or you stay alive and stick with your squad long enough your aim improves ( less recoil), your sprintmeter refills faster and you can might take 1 more hit than usual.
think of R- Type.. you get gun boost up after boost up for staying alive. and then you dont wanna lose them.. you get cautious.
might just one of my silly ideas^^
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El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
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Aljen
- Posts: 399
- Joined: 2006-11-14 14:48
Interesting idea.
I am not sure if it is possible to dynamically change recoil/deviance ingame.
Maybe such veteran status (which would depend on time, number of killed enemies, hit/miss ratio etc) can be connected with availability of some limited kits - like sniper kit.
I am not sure if it is possible to dynamically change recoil/deviance ingame.
Maybe such veteran status (which would depend on time, number of killed enemies, hit/miss ratio etc) can be connected with availability of some limited kits - like sniper kit.
Truth needs no law to enforce it
Evolution: The realization by the organism that those things inside the white lab coats are pretty damned tasty!
Evolution: The realization by the organism that those things inside the white lab coats are pretty damned tasty!
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101 bassdrive
- Posts: 514
- Joined: 2007-02-20 15:04
dunno bout the points.. arent the points even a factor which cause you to storm the enemy location, grab 2-3 kills then lean back and watch the spawncountdown? since you traded 1 life for 2-3 kills which equal like 20 points.
your improved abilities though would make you wanna stay defensive, wait and pick em out when the time is right. you dont wanna give up your advantages in a mad rush.
your improved abilities though would make you wanna stay defensive, wait and pick em out when the time is right. you dont wanna give up your advantages in a mad rush.
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BlackwaterEddie
- Posts: 752
- Joined: 2007-02-01 13:26
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Swe_Olsson
- Posts: 1030
- Joined: 2007-04-30 17:45
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PhiR
- Posts: 75
- Joined: 2005-10-31 13:12
Messing with deviations and recoil sounds weird (and possibly not doable).
Here's another suggestion: remove X second(s) of spawn time when you kill someone. If you have a good KDR ratio (therefore contributing to get the other team's tickets down to 0 before yours) then you should be rewarded. Points are not a good reward because most people play to have fun. And looking at a countdown to spawn isn't fun. This will encourage cautious advances as opposed to the current vanilla-like rushes in city maps.
Here's another suggestion: remove X second(s) of spawn time when you kill someone. If you have a good KDR ratio (therefore contributing to get the other team's tickets down to 0 before yours) then you should be rewarded. Points are not a good reward because most people play to have fun. And looking at a countdown to spawn isn't fun. This will encourage cautious advances as opposed to the current vanilla-like rushes in city maps.
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daranz
- Posts: 1622
- Joined: 2007-04-16 10:53
As much as I prefer rewarding people for doing something right instead of punishing them for doing something wrong in games, I really do not believe that making people who are doing good more powerful is a good idea in any game. If you give players who are better (let's assume that's why they stay alive) better aim, and more sprint, they are going to be even MORE powerful on the battlefield. In any game where such systems are implemented, as the round progresses, the gap between the winning and the losing team widens, as the winning team gets better and better, therefore making it that much harder for the losing team to make a comeback. That's really a pet peeve of my when it comes to game design.

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ryan d ale
- Posts: 1632
- Joined: 2007-02-02 15:04
Please don't turn this game into having Role Playing Game mechanics!
Project Reality's Unofficial Self-Appointed Anti vehicle mufti
Over 8 years and still not banned
Obligatory Epic Forum Quote (QFT + LOL)
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Indy Media
Over 8 years and still not banned
Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"
Indy Media
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mammikoura
- Posts: 1151
- Joined: 2006-09-19 04:26
not a bad idea. Seriously my #1 problem with pr is currently (and has always been) that people don't really care if they die.
Though I still think we also need more punishing, but some kind of a system to reward those who stay alive would be great.
And guys, please don't put any of those "for the reward he should also have a good k/d ratio and lots of points" etc stuff, this thread is about getting people to stay alive, not about kills and points.
Though I still think we also need more punishing, but some kind of a system to reward those who stay alive would be great.
And guys, please don't put any of those "for the reward he should also have a good k/d ratio and lots of points" etc stuff, this thread is about getting people to stay alive, not about kills and points.
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Wasteland
- Posts: 4611
- Joined: 2006-11-07 04:44
I'm not so sure about this. I worry that this would breed a bunch of stat-padding whoring. Maybe instead just up the spawn-time to 2 minutes + number deaths, and then double the distance a rally point can be put next to a flag (for non-city maps).
That would make me happy.
That would make me happy.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
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oS2007
- Posts: 411
- Joined: 2007-03-28 08:56
So make the only benefit a small, decrease in spawn time, over a set number of kills. Make it logarithmic so that no one can spawn in less than 20 seconds, and only those even near that would be the best players.
Then, should they be killed a set number of times after that first death, reset this system back to the default and they start again. Everybody gets capped sometime in this game.
EDIT: A teamkiller would be completely exempt from this for the remainder of his current life, which would make this system not a reason to teamkill for that plane, heli, LMG, etc.
Then, should they be killed a set number of times after that first death, reset this system back to the default and they start again. Everybody gets capped sometime in this game.
EDIT: A teamkiller would be completely exempt from this for the remainder of his current life, which would make this system not a reason to teamkill for that plane, heli, LMG, etc.
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motherdear
- Retired PR Developer
- Posts: 2637
- Joined: 2007-03-20 14:09
first of all "hardcoded" and secondly it's a very bad idea since you don't play this game for points and if you do then you have gotten the wrong impression of the game, it's a reality mod and veterans don't necesarily have a better aim or better sprint. veterans would also destroy the way people play this game.
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3===SPECTER===3
- Posts: 831
- Joined: 2007-05-05 01:13
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VipersGhost
- Posts: 1171
- Joined: 2007-03-27 18:34
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101 bassdrive
- Posts: 514
- Joined: 2007-02-20 15:04
we all favour realism but still we just run out there and die cause those 20 seconds of spraynpray before the death contribute so very much to the team. atleast thats how I do it, and my team wins all the time hrhr.
Id say PhiR and oS2007 ideas are even better, much easier to execute.
+ remove the spawntimer/kitrequesttimer when youve been TK.
and hell yeah make the respawntimer go up very(VERY) much if you TK and been punished.
Id say PhiR and oS2007 ideas are even better, much easier to execute.
+ remove the spawntimer/kitrequesttimer when youve been TK.
and hell yeah make the respawntimer go up very(VERY) much if you TK and been punished.
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[LTC] Gunther.S [4SFG]
- Posts: 97
- Joined: 2007-03-29 02:18
Maybe this is a good idea. Imagine, when you're a new soldier and you're being shot at. You get all scared and get blurry vision very easy. But as you progress and gain experience, you become fearless and certain things dont bother you anymore.
I think that will add fear in dying. In fact, thinking about it rite now. I dont want to die when I have a guy who is already experienced. You're actually loosing something instead of a ticket.
I think that will add fear in dying. In fact, thinking about it rite now. I dont want to die when I have a guy who is already experienced. You're actually loosing something instead of a ticket.


