ub3rxn00b wrote:Do you have any idea how easy it is to:
1. Remove the grass
2. Extend its draw distance
Both require about 10 seconds.
No Mao Valley 0.6?
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Rhino
- Retired PR Developer
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someone thinks they are real smart. tell me, what do you plan to do after you have 100% bare ground after you have removed the grass?ub3rxn00b wrote:Do you have any idea how easy it is to:
1. Remove the grass
2. Extend its draw distance
Both require about 10 seconds.
the map had lots of problems and the players where hardly playing the map. We keep tracks on which maps are being played and tell me, how many times have you played Steel Thunder in 0.5?
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Threedroogs
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mao was one of my favorite maps. problem is that a good % of the players would flat out refuse to play it. i could never understand people's aversion to that map...
i dont see how ghost train can be popular and mao completely unplayed. they are very similar maps, except i prefer mao's layout over ghost train's.
i dont see how ghost train can be popular and mao completely unplayed. they are very similar maps, except i prefer mao's layout over ghost train's.
Ingame name: StrkTm Pygar
Eggyweggs...I would like to smash 'em!
http://www.youtube.com/watch?v=x3-E3xuQtqI
Eggyweggs...I would like to smash 'em!
http://www.youtube.com/watch?v=x3-E3xuQtqI
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gazzthompson
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Rhino
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ehhh, dunno how you can call them "very similar maps" when they are very diffrent. the only thing they have in common is that they both use alot of bamboo, and grass thou mao has longer grass.Threedroogs wrote:they are very similar maps, except i prefer mao's layout over ghost train's.
mao has no river, has no train bridge, has no rail road, has no train tunnel, has a very different CP layout and has very different gameplay.
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Threedroogs
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very similar may have been too strong. i do think they are similar maps, in that a lot of the action takes place in vegetation. there's a lot more variety on ghost train, but a lot of the action on ghost reminds me of mao, especially in the way that i approach the situations.
both maps will eat up players that try to run-and-gun, and that's why i cant understand how mao is so unpopular, yet ghost is played. it's more extreme on mao so maybe that's part of the cause...
both maps will eat up players that try to run-and-gun, and that's why i cant understand how mao is so unpopular, yet ghost is played. it's more extreme on mao so maybe that's part of the cause...
Ingame name: StrkTm Pygar
Eggyweggs...I would like to smash 'em!
http://www.youtube.com/watch?v=x3-E3xuQtqI
Eggyweggs...I would like to smash 'em!
http://www.youtube.com/watch?v=x3-E3xuQtqI
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ub3rxn00b
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Is it really necessary to talk down to the other forum members? Let's have a friendly conversation. I would take the material type that the grass undergrowth was in, remove the grass, and replace it with a few low-density bushes.'[R-DEV wrote:Rhino']someone thinks they are real smart. tell me, what do you plan to do after you have 100% bare ground after you have removed the grass?
the map had lots of problems and the players where hardly playing the map. We keep tracks on which maps are being played and tell me, how many times have you played Steel Thunder in 0.5?
And I played Steel Thunder plenty of times, had some good armor battles there.
If you need any assistance with updating the old 0.5 maps, like Steel Thunder, just let me know and I'll be glad to assist.
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KomradePedrovsk
- Posts: 72
- Joined: 2007-03-19 01:51
I'll miss Mao. Every map that is kind of unbalanced, although frustrating at times, can be very fun, especially if you like difficult challenges like I do. That's why I always join the team that has less probabilities to win a map or that I see win less times 
Last edited by KomradePedrovsk on 2007-06-14 19:42, edited 1 time in total.
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77SiCaRiO77
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BetterDeadThanRed
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Rhino
- Retired PR Developer
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trust me, steel thunder would still not get played. look at the overall maps votes, look at the amount of times servers play it, and the amount of servers have it on there map list, then you will see that both the players, and server admins in general do not like the map, and we have done more changes to it than just to remove the grass that would make the gameplay better on this map but it aint happened.ub3rxn00b wrote:Is it really necessary to talk down to the other forum members? Let's have a friendly conversation. I would take the material type that the grass undergrowth was in, remove the grass, and replace it with a few low-density bushes.
And I played Steel Thunder plenty of times, had some good armor battles there.
If you need any assistance with updating the old 0.5 maps, like Steel Thunder, just let me know and I'll be glad to assist.![]()
Wait for v0.7 for a Chinese Armour battle map abit like steel.
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Long Bow
- Posts: 1100
- Joined: 2007-03-21 14:41
I fully support the Devs in removing maps that they feel don't reflect their vision for PR. Most maps that get dropped return in a new and improved format. Or they spawn the creation of a new map. The community wins in the end. The Devs well, they never win, but really that is not our concern as long as the keep pumping out content
Note: I had a really good round on Steel Thunder last night, hadn't played it in a long time. TG server password nights FTW
Note: I had a really good round on Steel Thunder last night, hadn't played it in a long time. TG server password nights FTW
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jackal22
- Posts: 849
- Joined: 2006-11-18 20:18
im glad to see the back of steel most boring round ever on that map and just felt wrong playing with pr kits
mao i liked that map, the ability to prone past a whole squad then pop up and take them all before diving into another huge area of grass was priceless.
plus getting chased all oved then hills by 2 squads was fun too.
but yeh if it doesnt play well with 0.6 its has to go/
im dubious though whether daquin will work, it has never been a popular map even on vanilla.
some thing like songua stalemate (spelling?) would be good though imo because the thick fog adds to suspense and its not crappy view distance fog, its believable mist from the swamps/
mao i liked that map, the ability to prone past a whole squad then pop up and take them all before diving into another huge area of grass was priceless.
plus getting chased all oved then hills by 2 squads was fun too.
but yeh if it doesnt play well with 0.6 its has to go/
im dubious though whether daquin will work, it has never been a popular map even on vanilla.
some thing like songua stalemate (spelling?) would be good though imo because the thick fog adds to suspense and its not crappy view distance fog, its believable mist from the swamps/

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Rhino
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Daquin was not much of a popular map in vBF2 as it was a jet whore map, I still liked it thoujackal22 wrote:im dubious though whether daquin will work, it has never been a popular map even on vanilla.
in v0.6 it should make a pretty good armour map, played it abit already and seemed to work well with the changes I have applied




