SAS Anzacs
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Bleach
- Posts: 471
- Joined: 2007-06-01 10:35
SAS Anzacs
I think it would be a grate idea for the SAS side of the story in pr , SAS would be cool because my Granddad was in WWII and they have awesome weapons vehicles and tactics, SAS have done some of the most dangerous missions in the world for New Zealand, England , Australia and for freedom and country . Am i insane or is this a good idea
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Brummy
- Posts: 7479
- Joined: 2007-06-03 18:54
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robbo
- Posts: 1159
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Expendable Grunt
- Posts: 4730
- Joined: 2007-03-09 01:54
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ryan d ale
- Posts: 1632
- Joined: 2007-02-02 15:04
no delta/seals/s.a.s, please. Sure, they might have some wicked gear and be leet but P.R is not about being leet.
Project Reality's Unofficial Self-Appointed Anti vehicle mufti
Over 8 years and still not banned
Obligatory Epic Forum Quote (QFT + LOL)
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Indy Media
Over 8 years and still not banned
Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"
Indy Media
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DirtyHarry88
- Posts: 1540
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BetterDeadThanRed
- Posts: 1728
- Joined: 2007-02-12 02:30
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daranz
- Posts: 1622
- Joined: 2007-04-16 10:53
Ok, if SAS were to be put in game:
1. The other team would have to have significantly more players
2. Players on the other team would have to have no idea that they're about to be attacked by SAS
3. Players on the other team would be either pulling guard duty, or sitting in their barracks and playing cards or reading a book (I omitted the more explicit option).
4. The SAS would have some specific objective other than map dominance - for example, rescuing a POW.
6. A player from the other team who got eliminated sufficiently fast would have no way to contact the rest of the team to report on what happened. In fact, he wouldn't be able to respawn to prevent that
7. Even if a player did manage to report a contact, not everyone would hear it right away, because the dudes playing cards in barracks do not all have radios
Ok, I'm gonna stop now.... But you can see that special forces aren't feasible in PR.
1. The other team would have to have significantly more players
2. Players on the other team would have to have no idea that they're about to be attacked by SAS
3. Players on the other team would be either pulling guard duty, or sitting in their barracks and playing cards or reading a book (I omitted the more explicit option).
4. The SAS would have some specific objective other than map dominance - for example, rescuing a POW.
6. A player from the other team who got eliminated sufficiently fast would have no way to contact the rest of the team to report on what happened. In fact, he wouldn't be able to respawn to prevent that
7. Even if a player did manage to report a contact, not everyone would hear it right away, because the dudes playing cards in barracks do not all have radios
Ok, I'm gonna stop now.... But you can see that special forces aren't feasible in PR.

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Dunehunter
- Retired PR Developer
- Posts: 12110
- Joined: 2006-12-17 14:42
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[LTC] Gunther.S [4SFG]
- Posts: 97
- Joined: 2007-03-29 02:18
I am sorry. How is that not a huge part in battle?'[R-DEV wrote:Rhino']Special Forces dont play a huge part in most battles, and if they do they are most of the time just a force on the side that goes around behind enemy lines, and are not with the main force.
If this isn't a huge part of battle, lets remove penetration into enemy lines. We'll all line up like they did in the civil war era and then we could have loads of fun with that.
Ohh wait, they had SF type units back then.
The idea of SF's is not nec to directly kill the enemy, but take something away from them. That could then lead to their death.
For example, they are outnumbered and surrounded, but cant retreat because SF's blew their evacuation point up aka a bridge.
The SAS could play a big role in this game that they would play in the military.
Heres a no brainer.... Destroying key AA pieces.
After all we are talking about the Special Air Service. This is what these boys were put on this planet for no? Aiding in the RAF.
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azn_chopsticks_boi
- Posts: 898
- Joined: 2005-08-22 13:14
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daranz
- Posts: 1622
- Joined: 2007-04-16 10:53
Take a rifleman and an engineer, and drop behind enemy lines... BAM! - instant special force.2ACR>Gunther wrote:I am sorry. How is that not a huge part in battle?
If this isn't a huge part of battle, lets remove penetration into enemy lines. We'll all line up like they did in the civil war era and then we could have loads of fun with that.
Ohh wait, they had SF type units back then.
The idea of SF's is not nec to directly kill the enemy, but take something away from them. That could then lead to their death.
For example, they are outnumbered and surrounded, but cant retreat because SF's blew their evacuation point up aka a bridge.
The SAS could play a big role in this game that they would play in the military.
Heres a no brainer.... Destroying key AA pieces.
After all we are talking about the Special Air Service. This is what these boys were put on this planet for no? Aiding in the RAF.
They're not special forces because they have cool guns, but because they perform special missions. If you include special forces classes in the game, you have no guarantee that players choosing them will go pick them and run off to the frontlines with the everyone else... Just look at how specops get used right now - people just use them for L33T PWNING on the frontline. That's the point. Special forces operate forward of the FEBA, and do not intermix with the rest of the grunts.

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BetterDeadThanRed
- Posts: 1728
- Joined: 2007-02-12 02:30
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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
proper modelling of an SF unit as a full blown faction would require at least 2 things:
1. objective mode
2. ability to have a forced unbalance of team #s
I am not aware of any way to do #2 and, as a result, it pretty much hobbles the idea to the extent that it would just be "uber leet guys with cool stuff" versus "uber leet guys with cool stuff". Or way too many "uber leet guys with cool stuff" versus far too few "not so leet guys with crappy stuff" for it to be realistic or entertaining.
1. objective mode
2. ability to have a forced unbalance of team #s
I am not aware of any way to do #2 and, as a result, it pretty much hobbles the idea to the extent that it would just be "uber leet guys with cool stuff" versus "uber leet guys with cool stuff". Or way too many "uber leet guys with cool stuff" versus far too few "not so leet guys with crappy stuff" for it to be realistic or entertaining.
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BetterDeadThanRed
- Posts: 1728
- Joined: 2007-02-12 02:30








