[Help!] Map Crash Details Inside

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Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

[Help!] Map Crash Details Inside

Post by Spush »

Ok I just started to try to test but I came up with this error, it crashes at collision 46%

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Any IDeas...?
PARAMEDIC.CA
Retired PR Developer
Posts: 1106
Joined: 2006-04-13 02:48

Post by PARAMEDIC.CA »

1) packed wrong
2) bad .dds file
3) an error in your hand editing if you did any.


Options
1) repack and try again; or,
2) redo the latest change in your overgrowth with a known working mesh or texture; or
2)delete/remove overgrowth files/folders and restart (I find that you need to do your overgrowth placement in one sitting or it will crash)

To spare you many others freakin' out on ya, I suggest that the BF2Editor forums are the better place to find a solution. Dont forget to mix up your search terms when doing your research. :p

Good luck.
Last edited by PARAMEDIC.CA on 2007-06-19 16:46, edited 1 time in total.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

resave your overgrowth in the editor and repack your map.
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Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Post by Spush »

Ok well I fixed that part for now,but now it crashes at Loading Complete, Verifying Client Data.
Rambo Hunter
Posts: 1899
Joined: 2006-12-22 18:40

Post by Rambo Hunter »

EDIT oops didn't see your last post there
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Rhino
Retired PR Developer
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Post by Rhino »

you running the map on the PR mod, and if so, what version, v0.6?
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77SiCaRiO77
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Post by 77SiCaRiO77 »

did you add the line in the init.con abotu the kits ,etc ?
Rhino
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Post by Rhino »

77SiCaRiO77 wrote:did you add the line in the init.con abotu the kits ,etc ?
ie, why im asking for the version, cos depending on the version its a diffrent line of code.
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