ive never been in the military, but every rifleman, engineer, saw gunners, and grenadiers having binocs seems pretty unrealistic to me (hopefully many of you)
the best argument for giving them to the rifleman is:
however, i think the .6 rifleman is already the most attractive spawn-class with 4 grenades, unlimited ammo for them and his rifle(scoped), 2 smokes, entrenching tool to help with asset construction, and body armor'[R-DEV wrote:eggman']hehe well.. rather than give binocs to every class, we want more folks to play the classes with Binocs (effectively resulting in there being more binocs in the field).
Rifleman gets binocs in v0.6 and .. realistically speaking .. a good portion of the folks in a battle at any given time should be Rifleman (there's some other stuff that makes them an attractive class in v0.6 and future versions).
he could even get another field dressing if the kit is still not attractive enough, because this is less unrealistic than giving him binoculars
the .6 rifleman is more of a "swiss army knife" player than the no-armor/no-grenades .6 specops, IMO
and engineers with binocs? the only use i foresee is for coordinating C4 traps
however binocs are still needed in a spawn-menu class, so...
SOLUTION: a "NCO" or "fire team leader" should be created (to replace the sf kit-but that's another on-going discussion) with knife, NO pistol, CARBINE (m4a1 can just be set to burst for an m4, aimpoint stays), one frag, 2 smokes (one reg and one marker), binocs, 1x field dressing, body armor
I believe 1-2 of these in a good squad would benefit teamwork by creating more interdepency and help the squad leader tactically
the fire team leader directs SAW and grenadier fire with his binocs; thus good communication is encouraged b/w them.
with a carbine w/less ammo, fewer grenades and no entrenching tool he is less combat effective than the rifleman, but if the NCO was the only spawn kit better spotting capability he'll be far from useless and unnecessary
though titled "NCO" he could also affectively be the "scout"/"pointman" with his binocs and one nade or the "CQB rifleman" with his carbine and armor (all suggestions for an SF replacement)
have i just killed two birds with one stone?
like to hear ur thoughts
BTW sorry for the longest post i have ever typed










