Roads having advantages

Suggestions from our community members for PR:BF2. Read the stickies before posting.
The_Blitzcraig
Posts: 86
Joined: 2007-03-17 23:41

Post by The_Blitzcraig »

Any Dev know if this is possible?
Wasteland
Posts: 4611
Joined: 2006-11-07 04:44

Post by Wasteland »

MichSt-Spartan wrote:You posted a maximum speed and an average speed, which are incomparable.
However since off-road terrain is variable, and this is pretty much the whole point, you can't really properly compare max road speed and max off-road speed either. Average off-road speed takes into account the variability of the terrain. Otherwise, for max off-road, you're probably talking about an open flat field or something.

I doubt this can be done, but I think it should be. Anything ArmA does is worthy of replicating :D . Also, it makes ambushes possible.
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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

I'd argue that being on a consistent off road surface would affect the acceleration more then the top speed, however this kind of knowledge is based primarily on top gear and other such programmes :p

Would the whole issue be a bit of a ballache for mappers or would it be slightly less achey ball situation of assigning different textures to different physical properties (If it's possible in the first place).
M.J.Patterson
Retired PR Developer
Posts: 648
Joined: 2006-09-20 16:04

Post by M.J.Patterson »

If you drive a humvee at high speeds offroad it will pop off your 240.. everyone knows that!

just ask Kenwayy :m1helmet:
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