Is it going to be possible to know the relative strengths/weaknesses of the new vehicles and weapons? For example, how is the Challenger going to differ in performance to the Abrams, or the Warrior from the Bradley? Have all these things been thrashed out already, or will they be worked out after the 3D models are finished?
When will we know that stats of the new vehicles?
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Doug97
- Posts: 396
- Joined: 2005-08-10 16:47
When will we know that stats of the new vehicles?
I'm sure I'm not the only one who thinks all the new models look excellent, and is champing at the bit to get to try these in-game (especially the Brit stuff, but then I'm biased ...
).
Is it going to be possible to know the relative strengths/weaknesses of the new vehicles and weapons? For example, how is the Challenger going to differ in performance to the Abrams, or the Warrior from the Bradley? Have all these things been thrashed out already, or will they be worked out after the 3D models are finished?
Is it going to be possible to know the relative strengths/weaknesses of the new vehicles and weapons? For example, how is the Challenger going to differ in performance to the Abrams, or the Warrior from the Bradley? Have all these things been thrashed out already, or will they be worked out after the 3D models are finished?
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Happy
- Retired PR Developer
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Probably when they finish the whole vehicle including all the coding and everything that it needs.
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Happy
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GRB
- Posts: 475
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Then they must be tested...Then tested again. Adding new vehicles with totally new physics isnt an easy task. Its not the hardest thing in the world, but its definatly not easy...
But anyways, I think its too early for them to release any information like that. But realistically speaking all you have to do is go to google.com and do a search to compare the vehicles real life stats...Then use your imagination!
But anyways, I think its too early for them to release any information like that. But realistically speaking all you have to do is go to google.com and do a search to compare the vehicles real life stats...Then use your imagination!

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Beckwith
- Posts: 1341
- Joined: 2005-03-25 17:00
exactly the LB alone took alot of work, now mulitply that by roughly 20 and youll have an idea of what the workload isGRB wrote:Then they must be tested...Then tested again. Adding new vehicles with totally new physics isnt an easy task. Its not the hardest thing in the world, but its definatly not easy...

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BrokenArrow
- Retired PR Developer
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