yeah, there is something already, it's called a player guide
seriously, some people are just lazy hehe. The trick is to learn bit by bit. I had actually played PR for a short while before I even realised to get sniper/support etc. I had to use T to request kit. It seems obvious now, but at the time I just didn't get what the guide meant.
I think these are the key things to know what's diff with PR over normal BF2:
- compounds are captured in a specific order to create better challenge (ie. no more sneaking round the back and stealing lonely bases).
- no regular crosshair, ammo count or health bar.
- weapons more realistic (less shots to kill).
- you bleed now so need to bandage or get medic assistance when shot (deteriorates if unattended)
- select kits can only be requested from main base or rally point using T (sniper, support etc.)
that's about it really. There's more stuff of course, but that you can learn as you go along. I think some people find the player guide too detailed, but I think that's a good thing. Perhaps though these quick points will help people understand what's different.
The only other thing I'd add for this 0.5 vs is the rally points for squad leaders (get into PR as SMs first so don't have to worry about this at first) and the crewman and pilot kits now. Coz the whole dying in vehicles or not being able to move forward is kinda confusing at first.
If you really want to just test stuff go into SP where you won't have elite snipers stalking you
