Big nice
The guy on the left looks a bit like a flaklands vet and the guy on the right looks like a shropshire farmer. I think the Polish forces should be quicker with an shovel and wrench! (lol jks)
Little updadte on soldiers textures. After a whole day I and Wyspa spent on testing and making textures finaly we can show something - final version of camo and some other details (most still WIP):
Yeah they seem flat but you also seem to be on top of that. Very nice none the less.
[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
keep in mind that graphics settings on the user taking the screenshots will drastically affect the visuals. Best to get someone who can run everything on "uber" to take your WIP screenshots.
the vBF2 bump and spec maps for the soldiers are actually quite good.
Still much to do, some details with kits and those bump maps... yes bump maps... this'll take some time :]
EDIT Yes... we forgot about alpha channel it's why it looks so flat 5 min work and will be repaired :]
Last edited by Wyspa on 2007-06-21 09:34, edited 1 time in total.
Wyspa wrote:Still much to do, some details with kits and those bump maps... yes bump maps... this'll take some time :]
EDIT Yes... we forgot about alpha channel it's why it looks so flat 5 min work and will be repaired :]
I would encourage you guys to be careful about the spec and bump maps. The bump maps for skinned meshes in BF2 are different than those for static or bundledmeshes. Getting them right can be tricky and I'd recommend that you just used the vBF2 ones for now and when you have nothing else left to do later, revisit it.
I agree eggman but some bump maps from vBF2 look strange with our models... there are like invisible belts etc :]. So it'll be hard do do new one but we at least must "upgrade" these from vanilia :].