RPGs?
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NikovK
- Retired PR Developer
- Posts: 1616
- Joined: 2005-10-28 09:56
RPGs?
Will the trademark weapon of the former Soviet bloc, the RPG, be making its appearance in PR? Perhaps as an unlockable replacement to the Eryx for MEC anti-tank troops? (Or the other way around works too)
Mapper of Road to Kyongan'Ni and Hills of Hamgyong;
Genius behind many Really Stupid Ideas, and some Decent Ones.
Genius behind many Really Stupid Ideas, and some Decent Ones.

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NikovK
- Retired PR Developer
- Posts: 1616
- Joined: 2005-10-28 09:56
The TOW systems are bad because the system's range and concealable nature isn't reflected. Name one well positioned TOW launcher on a stock BF2 map. I know of one on Sharqi and that's it; the rest are stuck out in the middle of the street.
Mapper of Road to Kyongan'Ni and Hills of Hamgyong;
Genius behind many Really Stupid Ideas, and some Decent Ones.
Genius behind many Really Stupid Ideas, and some Decent Ones.

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DAWG
- Posts: 236
- Joined: 2005-03-08 01:35
I whole heartedly agree with you. The maps are ill conceived and even less well implemented. I don't think it is asking too much of a game company who are creating a military based game, to do a little research before development and create a realistic environment. Creating effective and realistic defenses would not have detratcted in any way from the shit EA has produced, but then they new us suckers would by it, it was well marketed on things they never gave us, instead we got a sub standard game with little or no thought put into how it would play. I assume they have beta testers, I am however concerned at their ability to judge what is good and proper in respect to the community.



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Happy
- Retired PR Developer
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- Joined: 2005-11-07 02:43
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Enforcer1975
- Posts: 226
- Joined: 2005-10-01 20:23
It would be fine having the rpg/law as primary and some bigger at launchers as unlockable stuff. The only big disadvantage on the law/rpg is they are only usefull against light/none armored targets. So the unlockable ones should blast a light/none armored vehicle to pieces while the law/rpg takes 2 or 3 max.
Having law/rpg have 1 shot and 3 reloads and giving the at only 1 shot makes it more tactical. So the guy with the at can blast a tank with a good shot or at least disable it but has to look for supplies.
In exchange you have to give him a proper rifle with 2 or 3 mags.
Having law/rpg have 1 shot and 3 reloads and giving the at only 1 shot makes it more tactical. So the guy with the at can blast a tank with a good shot or at least disable it but has to look for supplies.
In exchange you have to give him a proper rifle with 2 or 3 mags.
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BrokenArrow
- Retired PR Developer
- Posts: 3071
- Joined: 2005-06-07 18:54
unlockables are being scrapped, IRL you do not 'unlock' a weapon also since EA is holding on to the ranked servers with a death grip (as far as mods go) there wouldnt be a way to unlock them. one of the PR ideas so far has been to give a a player a choice between two similar kits with different (looking or otherwise) weapons.

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Enforcer1975
- Posts: 226
- Joined: 2005-10-01 20:23
BrokenArrow wrote:unlockables are being scrapped, IRL you do not 'unlock' a weapon also since EA is holding on to the ranked servers with a death grip (as far as mods go) there wouldnt be a way to unlock them. one of the PR ideas so far has been to give a a player a choice between two similar kits with different (looking or otherwise) weapons.
Thats what i was talking about...2 kits to choose from.
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DWM|SgtSwabs
- Posts: 79
- Joined: 2005-10-03 12:59
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Eddie Baker
- Posts: 6945
- Joined: 2004-07-26 12:00
The RPG-7 series will probably be in the game, as it used at the squad level in Russian/Warsaw Pact-based and Chinese tables of organization and equipment. The Eryx may be replaced altogether since it is not very widely proliferated (China does not have it, only one Mid East state has it and the MEC may be going bye-bye to be replaced by an actual army).NikovK wrote:Will the trademark weapon of the former Soviet bloc, the RPG, be making its appearance in PR? Perhaps as an unlockable replacement to the Eryx for MEC anti-tank troops? (Or the other way around works too)
The Bofors AT-4 (US M136) is most definitely used by the Marines. However, it is not the weapon of a dedicated anti-armor specialist, it is a single-shot, disposable light anti-armor weapon. A few riflemen in each US squad may carry a single M136.solodude23 wrote:It depends on what kind of AT it is and what Branch. At-4 is just one, and I believe the Marines don't even use it.
Dedicated anti-armor specialists carry reusable ATGM launchers (Javelin), rocket launchers (SMAW [USMC]) or recoilless rifles (M3 RAAWS [75th Ranger Regiment]) and operate in teams of at least two.
Rifles in the anti-armor class is not going to happen in PR in order to maintain decent gameplay and realism. Dedicated, man-portable anti-armor gunners rarely carry rifles or even SMGs.Enforcer1975 wrote:In exchange you have to give him a proper rifle with 2 or 3 mags.
Marine Corps TO&E states that the gunner of a SMAW or Javelin team only carries the launcher, a sidearm (M9) and a couple of rounds, with the assistant gunner(s) carrying a rifle and additional rounds. Additional rounds may also be carried by riflemen of the unit to which the SMAW/Javelin team is attached. The Rangers use a 3 man team for the M3 RAAWS (84mm Carl Gustav recoilless rifle) and Javelin teams in their company weapons platoons.
I have seen precious few photos of SMAW/RAAWS or Javelin gunners carrying rifles in combat or training, and when they are, the rocket launcher or recoilless is disassembled and slung and the Javelin CLU is stowed in its carrying bag.
The old Soviet / Russian TO&E squad RPG-7 gunner in each motorised rifle squad carries only a sidearm, supported by an assistant gunner with a rifle.



