I read the other thread about the medics, so i came up with a few additions WITH A NEW THREAD.
1.
Since a medic can revive a "fallen" soldier, make it so that when a soldier is HEAVILY wounded and falls down, it still says Player1 [AK47] player2. And then when a player is revived B4 the spawn time runs out, it says Medic[Revived] player2. When the medic revives "player2, the medic and player 1 (the attacker) get half points awarded to them respectively.
This would be useful because the revival thing wouldn't work if the attacker knows he hasnt finished off his victim.
2.
When player1 is near death and has been revived, player1 has the option of telling the medic to call for a battlefield ambulance or the medic Black Hawk (like the one in DC). If player1 decides to enter the BH, he gets air lifted back to the main base where he rests for 30 secs and after this time he is restored to FULL health and can return to normal battle. The medic and player2 still get their half points.
3.
I read about someone saying that some medics would just laugh at their teammates as they died. THIS WILL NOT BE TOLERATED. Make it so that if a medic is within 10 - 15 metres (less or more) of a near dead player1, he has to heal the player. CONTINUES BELOW \/
If he doesn't heal the player1 because he gets shot - nothing happens
If he doesn't heal the player1 - He gets - 1 pts for not healing the player, -1 pts IF the player dies. This way we don't have medics running off and leaving wounded soldiers to die.
If he leaves player1 to heal another player - he gets -1 pts. Theres nothing stopping him from healing player1 halfway and healing player2 halfway. This will also prevent the "CLAN FIRST" thing, no one gets special treatments.
I'll add to this when I think of more stuff.
Player1 refers to the victim, Medic refers to the medic, Player2 refers to the attacker.
THIS MUST BE IMPLEMENTED. Another good idea/addition by VEXMAN
About the medics
-
requiem
- Retired PR Developer
- Posts: 3651
- Joined: 2004-07-22 16:00
-
KingJoe
- Posts: 71
- Joined: 2004-08-14 16:30

