Binoculars for tank commander

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Apheirox
Posts: 290
Joined: 2005-11-13 07:21

Binoculars for tank commander

Post by Apheirox »

Driver and gunner have optical zoom which is nice. It would be neat, though, if the tank commander also had a way of scouting for enemies with binoculars. That would seem prudent. I realize this might be technically different to implement, but one solution could be to add a fourth position to the tank which had the binoculars. It would not be possible for the tank commander position and binocular positions (three and four) to be in use simultaneously.
[SAF]stal20048
Posts: 443
Joined: 2006-07-29 18:29

Post by [SAF]stal20048 »

this has been remedied in 0.6 with the tank commander controling the tank from a periscope ontop of the tank that has a zoom function. the gunner also has zoom on his sites. also most kits now have binoculars.

seeing as you already no this i dont quite now what your asking, when the tank commander already has a very powerful zoom function
BetterDeadThanRed
Posts: 1728
Joined: 2007-02-12 02:30

Post by BetterDeadThanRed »

But still no loaders gun... sigh...



DONT BAN ME FOR SAYING THAT! PLEASE!
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jerkzilla
Posts: 1615
Joined: 2007-03-07 12:04

Post by jerkzilla »

No, what the OP is referring to is the 50. cal cupola gunner, I would presume. I think R-DEV Eggman said something about trying to implement exactly what you said. Try searching in the Beta forums.
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Xander[nl]
Posts: 2056
Joined: 2007-05-24 13:27

Post by Xander[nl] »

Yep my idea was to make a fourth position in the Abrams, since it has 2 entries on the turret, and only one of them is used in BF2.

The only problem is; The T90 and Type98 tanks don't have a second gunner on the turret...
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