More commander assets

Suggestions from our community members for PR:BF2. Read the stickies before posting.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

More commander assets

Post by AnRK »

Right first off, yes I searched and didn't find £"$£ all, so as seems to be the custom nowerdays I'll tell Vikingo to shut up :P

Secondly this isn't about the UAV or radar or any of that bollocks, just thought I'd clear that up for people with ADD like tendencies like me that find it difficult to pay attention to text for more then 20 seconds.

Anyway I think it'd be ace if commanders could call in various forms of support relating to the map they're playing to help kill stuff that otherwise dominates the map the battle they are playing. For example on Mao Valley, if a sniper or a squad that's well dug in is giving you a particularly hard time calling in a gunship on an area to take them out. Or on Qwai River having an attack chopper strike or something like that to take down armour (might be a little extreme on Qwai actually but you get the idea).

Obviously something like this would be restricted by whether or not bots can actually fly (which I'm not too sure about) Whether the random entering and leaving of forces will mess with the numbers in game and obviously lag issues.

Sorry if something similar's been suggested before.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

Me too.
Outlawz7
Retired PR Developer
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Joined: 2007-02-17 14:59

Post by Outlawz7 »

Or not on the list of stuff, need to be added... :/
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eggman
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Post by eggman »

;)
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

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Outlawz7
Retired PR Developer
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Post by Outlawz7 »

A wink!

Whoa...
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Bob_Marley
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Joined: 2006-05-22 21:39

Post by Bob_Marley »

Napalm.

Lots and lots of Napalm.

Thats what we need. Enemy infantry squad happily dug in on a choke point and then a jet screams overhead and all of a sudden their position is incinerated by a sea of fire.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Many thanks to [R-DEV]Adriaan for the sig!
HABO3
Posts: 155
Joined: 2006-03-08 03:16

Post by HABO3 »

artillery smoke shells! or cs gas shells even!
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Lets wait for 0.606 and flash bang spam the Basrah inhabitants...
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com_kieffer
Posts: 180
Joined: 2007-04-02 15:51

Post by com_kieffer »

didn't somebody do an arty srtike that came in as CAS from an F-15 ?
GrayeKnight
Posts: 900
Joined: 2007-04-01 21:22

Post by GrayeKnight »

airflashing FTW! 8-)




but yeah, i agree AnAK something along those lines would be cool. i remember some game where you could call in air support but i cant remember which one. would be an interesting asset
also...
OMGZZ A W1NK FR0M TEH ADMINES! :o

heh, speaking of bots flying, head to the singleplayer forums and read some and look at the screenshots. some videos even too! pretty funny watchin those bots fly :lol:


EDIT: it was C&C Generals that had air support :p
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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

Why does everyone in every army I'm in always mispronounce my name...? Hehe
ZaZZo
Posts: 1494
Joined: 2007-02-03 18:37

Post by ZaZZo »

I can pronounce it :O
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

Your one of few... ;)
Apheirox
Posts: 290
Joined: 2005-11-13 07:21

Post by Apheirox »

I just want to say that I think the bunkers and firebases should have mounted machineguns.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

MGs on firebases, dunno, how'd you mount MGs on bunker windows, though
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IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Post by IAJTHOMAS »

Some kind of tank traps/dragons teeth type things would be nice, and maybe a very limited number of TOWs. Maybe take out some of the already placed ones and leave it to the commander to place them, make maps less predictable than they can be.
Lolo
Posts: 36
Joined: 2006-12-26 03:36

Post by Lolo »

Why would you want magical air support? That's a bit nilla TBH. If anything, mortars and other indirect fire should be used, but it should be player controlled.
bosco_
Retired PR Developer
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Post by bosco_ »

Mortars are coming.
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