Possible solution to 'pop-up-and-shoot' and insta-prone

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
Apheirox
Posts: 290
Joined: 2005-11-13 07:21

Possible solution to 'pop-up-and-shoot' and insta-prone

Post by Apheirox »

I doubt this is possible or it would already be in the game, but here goes: If a player was unable to shoot or take any other action after switching from one stance to another before moving slightly it would solve pretty much all of the problems with unrealistic movement. Insta-prone, insta-crouch, pop-up and shoot - all would no longer be effective. Then, the standing firing stance might actually see some use and suppressive fire would become a lot more effective as it would be much harder for the suppressed to return fire.
Blackhawk 5
Posts: 1607
Joined: 2006-08-25 02:23

Post by Blackhawk 5 »

The mo Pronong / Crouch issues are hardcoded
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Post by [uBp]Irish »

Pop up and shoot is actually a real tactic... the insta proning + perfect accuracy is not..
Image
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Post by Brummy »

I think proning should be fast, real soldiers just throw themselves on the ground, but the standing up. With 20-40 kg equipment you'll need a few seconds..
Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Post by Tartantyco »

-The Foreign Legion Engineers we trained with had an interesting way of getting down on the ground, from a walk/run they just tightened up their feet and fell like a tree, leaving them free to fire all the way down. You really have to fight your natural instincts on this one, I tried it a couple of times but always the urge to protect my face/torso got too strong and I ended up bruising my elbows alot. If you manage to ignore your natural instincts you won't hurt yourself doing this, it's when you do as I did that you hurt yourself.
ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

I tried that but I hit my head on the monitor and knocked the keyboard to the floor, it must take more pratice.
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
ZaZZo
Posts: 1494
Joined: 2007-02-03 18:37

Post by ZaZZo »

the animation is, jump down, use your elbows to take the fall..So you can't shoot while hitting the deck...
Also IMO you can look about well too fast while lying down.
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

What about hte side roll?
Image

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
Apheirox
Posts: 290
Joined: 2005-11-13 07:21

Post by Apheirox »

The side roll is just stupid... I mean, how is it even possible? It would make sense to have a roll animation while strafing when already on the ground - in fact, that would be great - but it makes no sense rolling while throwing yourself sideways to the ground. It is just physically impossible.
bigmoose332
Posts: 255
Joined: 2007-02-23 20:31

Post by bigmoose332 »

El_Vikingo wrote:What about hte side roll?
It's about making the soldiers look like extreme rambos 8-)

VBF2: Applying for the masses ;)

Bigmoose
98% of the PR public agree, that I am the sexiest man in this community.
Long Bow
Posts: 1100
Joined: 2007-03-21 14:41

Post by Long Bow »

ArmedDrunk&Angry wrote:I tried that but I hit my head on the monitor and knocked the keyboard to the floor, it must take more pratice.
LMAO! You just made my day :grin:
sekiryu
Posts: 1189
Joined: 2007-04-08 16:07

Post by sekiryu »

but it makes no sense rolling while throwing yourself sideways to the ground. It is just physically impossible.
Not if you trip over a log while playing airsoft...
Image
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

The day that the PR devs can announce to the world that they have cured the BF2 cancer of instant pronerolllaserfire will be a day of great celebration
[DVB]DirtyBeets
Posts: 72
Joined: 2006-11-15 05:28

Post by [DVB]DirtyBeets »

How about using the animation( screen blur heavy breathing ) of when a round comes very close or standing next to an armored vehicle while it's shooting.

That would simulate the "stun" of bellyflopping onto the dirt and the blur might make accuracy more dificult.
Image
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

I've a feeling that (devs correct me here) when the prone action begins, the whole animation is completely hardcoded into the engine. So short of creating an entirely new animation, there's nothing that can be editted.
Post Reply

Return to “PR:BF2 Suggestions”