wake island ?? now possible with aasv2??

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dead fish12345
Posts: 553
Joined: 2006-07-30 03:24

wake island ?? now possible with aasv2??

Post by dead fish12345 »

hey can u re add wake island for pr that map realy rocks and now that we have aas we can make it work beter . thanks
Lampshade111
Posts: 401
Joined: 2007-06-08 19:37

Post by Lampshade111 »

It would have to be made bigger than it is now.
youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Post by youm0nt »

The devs said, back in the day, that this map was bad with AAS. They said they it might be good with an objective. Here's the thread I searched with. Not sure what the devs will do with this map in the future, I mean, is it even worth making it bigger?
TexLax
Posts: 541
Joined: 2007-02-14 01:38

Post by TexLax »

Lampshade111 wrote:It would have to be made bigger than it is now.
no it wouldn't... just don't include jets... make the jets into helicopters...
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Blackhawk 5
Posts: 1607
Joined: 2006-08-25 02:23

Post by Blackhawk 5 »

a wake island woundnt be bad, remember the days when everyone goes racing to the J-10 then snipers with M95 snipe out pilots, smacktard stand in front of plains.... etc. etc.
Lampshade111
Posts: 401
Joined: 2007-06-08 19:37

Post by Lampshade111 »

I suppose if you removed the jets and then you cut down on the number of tanks it might work at the current size.
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Cut out, planes and choppers, and chinese have 2 tanks.

Loads of RIBS and loads of MG Bunkers and tank traps....wait....?
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l|Bubba|l
Posts: 646
Joined: 2007-03-25 03:40

Post by l|Bubba|l »

Lampshade111 wrote:I suppose if you removed the jets and then you cut down on the number of tanks it might work at the current size.
0.6 tanks on this little map? Are you serious?
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youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Post by youm0nt »

El_Vikingo wrote:Cut out, planes and choppers, and chinese have 2 tanks.

Loads of RIBS and loads of MG Bunkers and tank traps....wait....?
Operation Barracuda?
Raniak
Posts: 968
Joined: 2007-01-25 01:31

Post by Raniak »

TexLax wrote:no it wouldn't... just don't include jets... make the jets into helicopters...
If you want realism it would need to be made bigger, the wake in vanilla and the wake are totally different...
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TexLax
Posts: 541
Joined: 2007-02-14 01:38

Post by TexLax »

ya, bu you see... what are we going to do with all that water? nothing... and how many jets can there be in this map? 3 at most (2 on us carrier)...

so if you cut out all of the jets then the size of the map as it is now works... you don't always need a huge map...
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Raniak
Posts: 968
Joined: 2007-01-25 01:31

Post by Raniak »

TexLax wrote:ya, bu you see... what are we going to do with all that water? nothing... and how many jets can there be in this map? 3 at most (2 on us carrier)...

so if you cut out all of the jets then the size of the map as it is now works... you don't always need a huge map...
Look at the real life island, it's much bigger and it's not the empty things they have in vanilla, more than the half of the island is an airport...

http://googlesightseeing.com/maps?p=105 ... 9&t=k&om=1
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TexLax
Posts: 541
Joined: 2007-02-14 01:38

Post by TexLax »

Raniak wrote:Look at the real life island, it's much bigger and it's not the empty things they have in vanilla, more than the half of the island is an airport...

http://googlesightseeing.com/maps?p=105 ... 9&t=k&om=1
i know!!!

but from what im getting is that they are going to use the map from vBF2, which means we can't edit that one. (you can but it's sorta of plagiarism)
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Rambo Hunter
Posts: 1899
Joined: 2006-12-22 18:40

Post by Rambo Hunter »

Lol, they just barely fit that runway there
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-=ToD=-KNIFE
Posts: 268
Joined: 2006-12-04 22:41

Post by -=ToD=-KNIFE »

No Wake Island!!! That is vBf2 and with the Tank Gun Ranges you wont be able to Move No where without a MG Firing on you. Stick with the Great PR Maps maps we already have and Shun the vbf2 ones.
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fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

wake island would only be good with 200 dirtbikes and ATVs
wushu1
Posts: 89
Joined: 2006-02-25 05:45

Post by wushu1 »

If PR were to do Wake I'd like it to be redone to more fit its actual size....
"If you do not change direction you may end up were your headed". Lau Zi

"The Taoist sage has no ambitions, therefore he can never fail. He who never fails always succeeds. And he who always succeeds is all powerful". Lao Zi


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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

TexLax wrote:i know!!!

but from what im getting is that they are going to use the map from vBF2, which means we can't edit that one. (you can but it's sorta of plagiarism)
They edited the Gulf of Oman.
Just unpack the map and open it in editor, voila...

Altough I rather see a PR version being made...
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

dead fish12345 wrote:hey can u re add wake island for pr that map realy rocks and now that we have aas we can make it work beter . thanks
LOL, let me guess, you want to camp for J10s in PR and rape the arty island?
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