I really like that, Fishwork. When the trailer for BF2 came out I was very excited because it looked like you were able to mount guns on stuff like in Day of Defeat. I have always wanted deployable bipods.Fishw0rk wrote:For bipods I had an idea ages ago, but I think the devs said it would be difficult (or impossible, heh) to implement. Basically we could get a second LMG slot that allowed the gun to be used *only* from the prone position to simulate bipod support (like the code we have on the .50cal snipers right now). When the LMG is used from this slot it would have little to no recoil or deviation and since it could only be used in the prone position it wouldnt be exploited from while standing/crouching. I'd imagine this LMG would fit in the "3" slot and the normal LMG would still be binded to the "2" slot.
The biggest issue the devs were facing was finding a way to have both these guns share the same ammo. I know it was possible in BF1942, as the FH guys managed to do it with the BAR and German FG42. However I dunno if BF2 can still be moded in this way.
This could also be applied to other guns with bipods as well (i.e. sniper rifles) if it works.
There is a problem with your idea, however. At least I imagine there is because I do not think you would be able to prevent the player from turning. So, you would basically have a bipod deployed MG that is not attached to anything, letting you turn it 360 degrees. However, I do not think this is a major problem compared to the fact that MG's would be more useful and realistic - being able to set up machinegun nests would be so cool.
My idea for 'giving MG's bipods' - a way to make them better without having to create scopes with all-new artwork and so on, just minimal changes - would be to let them be like now, only instead of maxing out at the current accuracy they would keep getting better. They would never become as accurate as the real mounted guns - that does not seem right - but still considerably more accurate than they currently are. Naturally, the best implementation would be that they gained the accuracy like we have now followed by a pause of a few seconds where they did not gain additional accuracy (to symbolize installing the weapon) followed by a large boost in accuracy when weapon was set up. However, I doubt it is possible for BF2 weapons to gain accuracy in several 'stages' like that so it is the best possible compromise. To me, it would also be ok if MG's gained accuracy slightly slower than currently as a tradeoff for being able to 'deploy bipods'.
Deploying bipods would work for all stances, not just while prone. This would let you setup a solid MG position even in bunkers where you cannot go prone (as is realistic). Naturally, the neglible problem with my solution is the same as with yours: 360 degree view. But with my idea you do not get the ammo issue.


