wake island ?? now possible with aasv2??

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bosco_
Retired PR Developer
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Post by bosco_ »

'[R-DEV wrote:fuzzhead']wake island would only be good with 200 dirtbikes and ATVs
+ 100 suicide trucks
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Zrix
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Joined: 2005-12-02 14:25

Post by Zrix »

Wake could be fun if it was pure infantry combat. Possibly a few jeep.
One team starts at the south flag, and the other starts with the rest of the flags. Because of AAS, Team 1 would have to work their way accross all the islands in order to fullcap Team 2.

Sure, it's just head on fighting, and not the tactical gameplay other PR maps have, but it could be fun if you just want to kill some people.
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BrazilKing
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Joined: 2007-05-23 14:57

Post by BrazilKing »

wushu1 wrote:If PR were to do Wake I'd like it to be redone to more fit its actual size....
The length of one part (= \ or /) of the \/-shaped form is about 6-7 kilometers :D

Now that would definitely be awesome yes.. 8-)
El_Vikingo
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Joined: 2006-11-27 01:50

Post by El_Vikingo »

Wake Kashan!!!
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
Long Bow
Posts: 1100
Joined: 2007-03-21 14:41

Post by Long Bow »

Wake Kashan!!!
No you fool it would be Kashan Wake!!! :roll: :wink:

If you guys can wait forever, FH2 might have a nice version of Wake :grin:

The new view distances and would not work well with Wake. I think it would be just to much of a frag fest. Where would you put RP? you would have only a few select areas that would be far enough away from any CP's to place one plus the island is 100m wide so your screwed.

No from me :grin:
blud
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Joined: 2006-09-04 22:22

Post by blud »

'[R-DEV wrote:fuzzhead']wake island would only be good with 200 dirtbikes and ATVs
! Yeah you guys should add a bridge from each tip of the island so it would be a full circuit :p
MrD
Posts: 3399
Joined: 2006-05-13 16:21

Post by MrD »

No, how about the invading army spawns in at parachute height? They spawn at the airport at the centre of the island, take the airport and then spread out both ways.

Only small soft skinned vehicles allowed on the map (which would be for rushing officers from one end to the other of course IRL! snigger)

We'd have to somehow cut down on the numbers of troops at the airfiled at start of round though, or use aforce defending with increased devition much like the insurgents deviation.
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VipersGhost
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Joined: 2007-03-27 18:34

Post by VipersGhost »

Maybe make it a night map? Or near-night map and do the parachute thing? It'd have to be redone to made bigger and have more cover/jungle in areas but it could be a blast if done right!
[PR]AC3421
Posts: 994
Joined: 2006-11-06 01:40

Post by [PR]AC3421 »

I want the giant alligator in PR too, I LOVE this map. Its intense close combat fighting, thats NOT in an urban setting for once!! Talk about refreshing. Not like this kind of fighting never happened in real life i.e the dying left and right. Just take out the jets, leave 1 tank for both sides, tweak some flag placements, make some small changes, etc. And if they wanted to make it bigger, they could just stretch it out, or add new segments.

Is anything on the real island still in use today or no?? There are so many random buildings just sitting at the points of both sides of the island, its so weird.
Last edited by [PR]AC3421 on 2007-06-26 20:06, edited 1 time in total.
$kelet0r
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Joined: 2006-11-15 20:04

Post by $kelet0r »

Definitely not - it's a vanilla BF2 meatgrinder like Karkand
totally counter to the spirit of PR's realism ... and besides the vanilla Wake is far too small
MrD
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Joined: 2006-05-13 16:21

Post by MrD »

Ok, so we have it as a night map, Allied forces parachute in in the dark (might be advisable to hit "9" before "7" and not the other way round.

Enemy has AAA but it can't rotate due to sandbags to provide any form of horizontal fire so tracers illuminate the sky!

There are no heavy armour in fact lets take all vehicles away, then it's some mental rush in both directions to push cp after cp back and push the opponents into the sea!
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[R-MOD]Mongolian Dude:
AH man, sarcasm is so hard to get across the web, even if we are both british :(
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youm0nt
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Post by youm0nt »

'[R-PUB wrote:MrD']Ok, so we have it as a night map, Allied forces parachute in in the dark (might be advisable to hit "9" before "7" and not the other way round.
How about there are about a dozen or so "air spawns" and when someone clicks on one of them, they aren't exactly going to spawn at that location. Rather, they will spawn at a random location a few (vBF2) meters away from the spawn to simulate the parachutes going into random locations.
Outlawz7
Retired PR Developer
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Post by Outlawz7 »

youm0nt wrote:How about there are about a dozen or so "air spawns" and when someone clicks on one of them, they aren't exactly going to spawn at that location. Rather, they will spawn at a random location a few (vBF2) meters away from the spawn to simulate the parachutes going into random locations.
Well, of course, they arent gonna make 32 people spawn on one point :roll:
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agentscar
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Joined: 2007-06-25 04:26

Vehicles

Post by agentscar »

I would keep jeeps and FAV's for the Chinese,but that's it,u.s. no vehicles
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gerardnm
Posts: 120
Joined: 2007-01-12 10:09

Post by gerardnm »

Wake would turn inta a nde spam frag fest for PR
Outlawz7
Retired PR Developer
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Post by Outlawz7 »

Wake would be only good for an air/naval battle, something to fight over, not on it...
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