Insurgent Mode

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Greenie Beanie
Posts: 312
Joined: 2004-07-23 06:23

Insurgent Mode

Post by Greenie Beanie »

I reckon on insurgent mode the insurgent team should have much less accuracy than the british team. This can be countered by giving them an decent amount of RPGs and about half the spawn time to the british.
It would piss alot of players off, but from what ive heard insurgents cant shoot too well, but they got lots of RPGs and since a spawn time is basically a reinforcement, it would make sense since they all live in the city.
thoughts?
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Yes, and British got the uber-accurate L85 and triple-zoom-pwnage IFV, and it takes a lot of deaths to get them destroyed with already weak RPGs, lets give them AK47, which are shite, and in the best case, the user will kill himself firing the weapon.
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Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

The Insurgents already have crippled aim compared to the conventional armies. Make it any worse and they'll be almost totally useless.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Many thanks to [R-DEV]Adriaan for the sig!
Greenie Beanie
Posts: 312
Joined: 2004-07-23 06:23

Post by Greenie Beanie »

Its not only crippling them though a shorter spawn and lots of RPGs could go along way.
They need more powerfull IEDs too bring on the artillery shells.

It may not work for gameplay but its weird having insurgents bust out 350m shots wit an AK
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El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

More bullet drop for insurgents maybE? Simulating, bad sighting, dirty rifles, no skill and full auto AK powa!?
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

They got a lot of RPGs stacked around, people are just too lazy to move their *** and pick them up...and they still have the pistol as a sidearm, ffs :p
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

the insurgents weapons are far less acruate than the other teams to simulate not enough training already.
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

I rather see Apache being removed, as it can clear out the ammo caches without any ground support...

"hey, Apache, theres an ammo cache somewhere in the Suburbs, it will take us at least 15-20 mins to find it and fight off Insurgents, can you just nuke the place up, thanks"
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