I really enjoy the commander assets in PR, however occasionally i'll get some razor wire stuck 10ft. in the air, which really takes some of the realism out of the mod. i know you guys are working on an undo feature already. but could you add an asset footprint feature, it would require an extra model of each asset with a little less alpha so it is semi-transparent.
How it would work
once the commander places the object the footprint will appear, and he will get the option to confirm, or deny it. if he confirms the model will be replaced by the real asset, if he denies, the footprint will be deleted and no tickets will be removed.
might help some of the new commanders get used to the placement system.
maybe it will be easier for new commanders to learn the system.
Commander Asset Footprints
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ArmedDrunk&Angry
- Posts: 6945
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tupla_s
- Posts: 145
- Joined: 2007-05-24 17:14
Couldn't the building be visible when placing so you see where it goes, like in sandbox mod http://www.youtube.com/watch?v=kmeklQFSkKc

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eggman
- Retired PR Developer
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ArmedDrunk&Angry
- Posts: 6945
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Bob_Marley
- Retired PR Developer
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- Joined: 2006-05-22 21:39
Oh ****! Wrong asset! REDO! REDO!ArmedDrunk&Angry wrote:UNDO
UNDO
that would be great !
It would effectively be the same thing but with a minor delay.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Many thanks to [R-DEV]Adriaan for the sig!
Many thanks to [R-DEV]Adriaan for the sig!
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El_Vikingo
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MrD
- Posts: 3399
- Joined: 2006-05-13 16:21
We kill enough of our own guys who run in front of us as we ddrop a support truck/firebase/bunker on their heads 

[R-MOD]Mongolian Dude: AH man, sarcasm is so hard to get across the web, even if we are both british
[R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen!


