Commander Asset Footprints

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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DarkTalon
Posts: 711
Joined: 2007-03-22 00:17

Commander Asset Footprints

Post by DarkTalon »

I really enjoy the commander assets in PR, however occasionally i'll get some razor wire stuck 10ft. in the air, which really takes some of the realism out of the mod. i know you guys are working on an undo feature already. but could you add an asset footprint feature, it would require an extra model of each asset with a little less alpha so it is semi-transparent.
How it would work
once the commander places the object the footprint will appear, and he will get the option to confirm, or deny it. if he confirms the model will be replaced by the real asset, if he denies, the footprint will be deleted and no tickets will be removed.
might help some of the new commanders get used to the placement system.
maybe it will be easier for new commanders to learn the system.
ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

I'm sure it's hardcoded because that is a great idea !
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
Lothrian
Posts: 795
Joined: 2006-10-02 12:46

Post by Lothrian »

Brilliant idea!
tupla_s
Posts: 145
Joined: 2007-05-24 17:14

Post by tupla_s »

Couldn't the building be visible when placing so you see where it goes, like in sandbox mod http://www.youtube.com/watch?v=kmeklQFSkKc
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eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

We cant give anything like the freedom in Sandbox because it would be exploited.

I think an "undo" function will be about as much as we can offer (if we can even offer that).
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ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

UNDO
UNDO
that would be great !
It would effectively be the same thing but with a minor delay.
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
DarkTalon
Posts: 711
Joined: 2007-03-22 00:17

Post by DarkTalon »

if you guys cant get undo to work can you at least take away the team vehicle damage?
so you can just shoot your assets away :lol:
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

ArmedDrunk&Angry wrote:UNDO
UNDO
that would be great !
It would effectively be the same thing but with a minor delay.
Oh ****! Wrong asset! REDO! REDO!
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

The enemy is sneaking up....NOW! REDO!! *Enemy crushed by magic firebase*

It would be very helpful for noob commanders,
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MrD
Posts: 3399
Joined: 2006-05-13 16:21

Post by MrD »

We kill enough of our own guys who run in front of us as we ddrop a support truck/firebase/bunker on their heads :)
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