Compass add-on, for degrees?

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Simio1337
Posts: 333
Joined: 2007-02-11 23:32

Compass add-on, for degrees?

Post by Simio1337 »

The new compass on the bottom of the screen is great to find your position or yell to your team mates the direction of incoming fire. Wouldn't it be a great idea if we added degree's on to the compass that narrow from 0 - 360? I think it would much accurate to just say the enemy is at 60 degrees rather than saying North East. All you would have to do is maybe edit the compass texture and add in the degrees system


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The picture is to clearly show the degrees system, I'd still want the same horizontal slider we have now but just in addition the degrees.

;)
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milobr
Posts: 398
Joined: 2007-06-10 23:06

Post by milobr »

Or maybe a clock? So we could say "OMG MAN ANd AK 3 O CLOCK!11 FIARE!11"
bigmoose332
Posts: 255
Joined: 2007-02-23 20:31

Post by bigmoose332 »

I agree, haha.

Im finding it hard to find people who cant understand me when I use the following system lol :D

http://en.wikipedia.org/wiki/Boxing_the_compass

Bigmoose
98% of the PR public agree, that I am the sexiest man in this community.
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Post by daranz »

The thing is, an enemy that's at bearing 60 from you is not going to be at bearing 60 from a squadmate nearby. Saying ENE is quite sufficient in that situation.
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El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Not a clock system, because that would confuse people.
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JDFryer
Posts: 47
Joined: 2007-03-21 22:00

Post by JDFryer »

El_Vikingo wrote:Not a clock system, because that would confuse people.
You can just see it now

Enemy at 3 o'clock!
What do you mean its one thrity now?
epoch
Retired PR Developer
Posts: 4091
Joined: 2007-04-07 14:16

Post by epoch »

El_Vikingo wrote:Not a clock system, because that would confuse people.

Especially if they can't tell the time ...... :roll:

A good squad using VOIP should be able to communicate well together and spot enemies with the game as it is.


[R-MOD]Cp: epoch if I wasn't dancing right now I'd shoot you.
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

I'm talking about that, for person A , 12 oclock is infront of them, but for person B, its to their left.
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{GD}Ghost
Posts: 210
Joined: 2005-09-22 06:08

Post by {GD}Ghost »

SL: Enemy at 3 o'clock

SM: What do i do until then?
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l|Bubba|l
Posts: 646
Joined: 2007-03-25 03:40

Post by l|Bubba|l »

El_Vikingo wrote:I'm talking about that, for person A , 12 oclock is infront of them, but for person B, its to their left.
12 o'clock is the squad front.
The main attack direction of the whole squad.
But i use only left flank, right flank and behind for such situations of a surprise attack of enemy's.

To define a special enemy the compass system. (N NNE NE ENE E)
Or map grid. (SW of C4)

Clock system for vehicles.
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IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Post by IAJTHOMAS »

El_Vikingo wrote:I'm talking about that, for person A , 12 oclock is infront of them, but for person B, its to their left.
Exactly, work in vehicles with a fixed forward direction, but on the ground its meaning less.
blud
Posts: 1246
Joined: 2006-09-04 22:22

Post by blud »

Yeah the clock thing makes no sense.

Anyways I'd like to see the compass be more sharp and clear. It seems a bit fuzzy right now.
Simio1337
Posts: 333
Joined: 2007-02-11 23:32

Post by Simio1337 »

'[T wrote:BludShoT']Yeah the clock thing makes no sense.

Anyways I'd like to see the compass be more sharp and clear. It seems a bit fuzzy right now.

You never played any simulators where the clock is gives an accurate heading rather than just saying north. Military wise they use it on boats, ground vehicles and in the air.


I like the 12 O'clock idea, reminds me of arma, if BF2 didn't hard code it, id be great when an enemy is spotted everyone hears the 12 O'clock message "depending on location everyone might hear a different number"
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