Moving bunkers/firebases

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Apheirox
Posts: 290
Joined: 2005-11-13 07:21

Moving bunkers/firebases

Post by Apheirox »

You should not be required to destroy old bunkers/firebases to set up a new one. Simply laying the foundations for a new new one should automatically remove the oldest bunker/firebase.
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

An undo option is on the way... so Ive heard.
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Apheirox
Posts: 290
Joined: 2005-11-13 07:21

Post by Apheirox »

Undo. That sounds like you have to do it within a certain time limit. If the commander really has to be required to remove bases first I like the sound of remove better. You should not have to blow up your own structures...
Long Bow
Posts: 1100
Joined: 2007-03-21 14:41

Post by Long Bow »

I don't quite remember (beer memory) but the Devs said they were going to give the undo option possibly for placing a structure if you didn't like it as well as an undo option for existing structures. I don't know about the radius you need to be in though. It would be a little bit weak to be able to snap your fingers from across the map and have it dissapear vs. actually having to be close to it to make it magicaly dissapear to simulate being there to physically remove it.
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

we'll evaluate options through the life of v0.6 and see where we get to for future releases.
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