*HUGE READ ALERT*
Welcome prospective pilots.
You are here because you all want to fly.
In the new Project Reality release, that is easy.
CHAPTER 1: Info
Ok! Let's take a look at some (American Versions, no room/time for them all.) of the aircraft you might come into contact with:
F16 "Fighting Falcon"
http://en.wikipedia.org/wiki/F-16_Fighting_Falcon
In PR it has been modified with:Wikipedia wrote:The F-16 Fighting Falcon is a multirole jet fighter aircraft developed by General Dynamics and Lockheed Martin for the United States Air Force. Designed as a lightweight fighter, it evolved into a successful multirole aircraft. The Falcon's versatility is a paramount reason it was a success on the export market, serving 24 countries.[2] The F-16 is the largest Western fighter program with over 4,000 aircraft built since production started in 1976. Though no longer produced for the US Air Force, it is still produced for export.[3]
The Fighting Falcon is a superb dogfighter with innovations including a frameless, bubble canopy for better visibility, side-mounted control stick to ease control while under high g-forces, and reclined seat to reduce the effect of g-forces on the pilot. It was also the first fighter aircraft to be deliberately built to sustain 9g turns. It is also one of the few jets with a thrust-to-weight ratio greater than one, giving the Falcon excellent acceleration.
6 Short Range Air-to-Air (AA) missiles
2 Long Range AA missiles
A10 "Hog; Warthog"
http://en.wikipedia.org/wiki/A-10_Thunderbolt_II
In PR it is armed with:Wikipedia wrote:The Fairchild-Republic A-10 Thunderbolt II is a single-seat, twin-engine jet aircraft designed to provide air interdiction and close air support (CAS) of ground forces by attacking tanks, armored vehicles, and other ground targets. As a secondary mission, it provides airborne forward air control, guiding other aircraft against ground targets. It is the first US Air Force aircraft designed exclusively for CAS. The official nickname comes from the P-47 Thunderbolt of World War II, a plane that was particularly effective at the CAS mission. However, the A-10 is more commonly known as Warthog or simply Hog. In the USAF inventory, the same airframe is also designated OA-10 when used primarily in a forward air control role.
1350 Rounds for its main gun. (Primary weapon for the aircraft, use it.)
14 Unguided Rockets
4 Laser Guided Air-to-Ground Missiles (As far as I know, these do not actually lock on and target seek)
2 2,000 Pound Bombs; Dumb
2 Short Range AA missles
AH-6; MH-6 "Little Bird"
http://en.wikipedia.org/wiki/MH-6
There are 3 Main PR variants:Wikipedia wrote:The Hughes Helicopters OH-6A Cayuse (nicknamed Loach) is a single-engine light helicopter with a four-bladed main rotor used for personnel transport, escort and attack missions, and observation. The MH-6 and AH-6 (nicknamed Little Bird) were originally modified OH-6As used for special operations aviation, they have since been developed into single-engine light helicopters with a single five-bladed main rotor, based on the MD 500E. The newest version, the MH-6M, is based on the MD 530F and has a single, six-bladed main rotor and four-bladed tail rotor. Hughes also developed the Model 369 as a civilian helicopter, the Hughes Model 500, currently produced by MD Helicopters.
1. Transport; these have no weapons, just sideboards. Carries 6.
2. Light Attack/Recon; Just miniguns. Carries 2
3. Medium Attack; 2 Miniguns and 14 Unguided Rockets. Carries 2
UH-60 "Black Hawk"
http://en.wikipedia.org/wiki/UH-60_Black_Hawk
In PR it has 2 side-looking miniguns. Carries 7.Wikipedia wrote:The S-70 was the winner of a United States Army Utility Tactical Transport Aircraft System (UTTAS) competition in the early 1970s to replace the UH-1 Huey family. Though the two final competing designs were each developed to Army specifications, the UH-60 was selected over the Boeing-Vertol YUH-61 entry from Boeing-Vertol. It would go on to serve as the basis for variants in service with other branches of the US military.
Last for now:
AH-1 "SuperCobra"
http://en.wikipedia.org/wiki/AH-1_SuperCobra
In PR the AH-1 (Pilot) has:Wikipedia wrote:The Bell AH-1 SuperCobra is a twin-engine attack helicopter based on the US Army's AH-1 Cobra. The twin Cobra family includes the AH-1J SeaCobra, the AH-1T Improved SeaCobra, and the AH-1W SuperCobra. The AH-1W is the backbone of the United States Marine Corps's attack helicopter fleet, but will be replaced in service by the AH-1Z Viper upgrade in the next decade.
38 Unguided Rockets
2 Short Range AA missiles
In PR the AH-1 (Co-pilot/Gunner) has:
1500 Rounds Chaingun ammo
8 Hellfire Laser Designated/Guided Missiles
Chapter 2: Basic Flight
First, before you go pilot any flying vehicle, you must be a Pilot (In the case of the Cobra, Co-pilot too. Also, to operate the Cobra Gunner position, you MUST be in the same Squad as the Pilot.)
First off, go and get a Pilot kit.
(If you do not know how to do this, go and read the Wiki on PR: http://guide.realitymod.com/index.php?title=User_Guide)
Ok, now find your Aircraft of choice.
Get in the Aircraft. If you are having trouble, try holding "Enter/Exit Vehicle" near the cockpit all around the Aircraft on the ground.
Hear that? Those are your engines revving up to speed, and before you can take off into the wild blue yonder, you have to wait for roughly 30 seconds for preflight check to finish.
PLANES
If you got in and are looking at a straight runway in front of you, skip the next step.
You now need to taxi the Aircraft for takeoff. This used to be messy, but now it is easy to do. To taxi forward, press the input for "Nose Down" (Up arrow, push mouse up, push joystick forward (If you use backwards input, good luck)) Your jet will start moving forward. DON'T PANIC! This is normal and good. Use your Yaw controls (A or D, Rudder left and right) to turn. When you are on the runway in the proper manner, continue.
Now you should be good to go. Throttle up to 100%(Important, just because someone will ask: KEEP YOUR THROTTLE AT 100% ALL THE TIME EXCEPT IF NOTED) and wait until you start moving to kick in your afterburner (Left shift). When you reach 450-600 knots, pull back on your stick (Down arrow, pull back on joystick, pull mouse toward you. (IMPORTANT, I will now only mention controls for keyboard, as that is all I use.) Welcome to the sky!
To turn, roll (Left and Right arrow keys) toward your new destination and pull back on the stick. To climb pull back on the stick in level flight, to dive, push forward Got it? Good! Now, when you practice all of that a lot!
CHOPPERS (ENTIRELY IN KEYBOARD)
After waiting 30 Seconds, press your "w" key to start increasing torque. Unlike Jets, 100% torque is not always best...
When you lift off, "jiggle" the "w" key and get a feel for how to hover. Use "a" and "d" to rotate the chopper. YOU CANNOT ROTATE IT WHILST MOVING FORWARD, SIDEWAYS OR BACKWARDS Pitch forward slightly using the "Up" arrow key. Due to the nature of choppers, tilting makes you go in that direction, making these aircraft VERY versatile.. To turn, roll a little while moving forward.
These aircraft are simple to learn but amazingly hard to master, with Helicopters, practice is king
Chapter 3: Combat
There is not a finite "method" for combat. This will merely attempt to teach you some common tactics for Air to Air and Air to Ground combat.
1. RETREAT! RETREAT! RETREAT! RETREAT! RETREAT! With 25 minute spawns for some aircraft, spending a few extra seconds at the repair pad can be much more fun than that one extra kill.
2. That red "X" on your screen is NOT a good thing, use flairs ("x" on keyboard) to sometimes make the red "X" go away. That X means that an Anti-Air Missile is trying to acquire a lock-on, if the alarm goes steady, a lock has been achieved and most likely, a missile has been launched. See Rule 1.
3. The best place to be is on the tail. Because missiles do not shoot backward, being behind an opponent is advantageous to say the least. Be wary of sudden reversals though.
4. Where is that missile coming from? If the X won't go away, take the hit. Look around for the missile trail, then kill him whilst waiting for the respawn of your vehicle.
5. Laaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaag will kill you faster than anything. Whilst lagging, your character is still moving and not doing things. Do not fly with lag, it is no fun...
6. The Laser guided missiles on the A10 are mostly useless, use the gun. The aircraft was built around its gun and it shows. For fun, shoot the gun on the ground while landed...
7. If you are a transport LB (Little Bird) or Black Hawk. Wait for people to get out before you leave, sometimes it takes a second. Make sure you know where you are dropping off troops before you take off.
8. Land based AA is a problem, tell your friendly ground forces about it. They will usually go after it.
9. *Generic Energy Drink advertisement*
10. HAVE FUN, nothing ruins the game like when you don't let go of a glitch or a stupid death. It happens, even to the best of us.
Lastly: Landing is hard. No ifs ands or buts. The best way to try is to come in straight at the runway at around 600-900 knots. As soon as you touch down, taxi backwards and full throttle back. I still can't do it every time in a jet.
Choppers are a little better, if you have time, just wait for the torque to wind down, keep an eye on it and you will be fine. Combat landings are different for all.
WHEWT! WOW, time for bed, Thanks for reading. Have fun.
Fly free! (PUT YER PANTS BACK ON


